Phoenix ROF Change


(Glottis-3D) #21

Primary weapons should be deadly, no matter merc.
Phoenix’ primary feels weaker than proxy’s secondary!!

just give less ammo. and less clipsize.


(tokamak) #22

I think a rapid damage fall-off over range would suit Phoenix well. I’m no gun-expert but that seems to be the downside of mp5’s anyway.


(Szakalot) #23

I like this idea, forces the medic into more supportive role, but of course would require some buff; cause he definitely doesnt need a nerf : )


(PixelTwitch) #24

I think simply giving him 1 more clip would be better.


(Szakalot) #25

I think all medics should have little less ammo, same for heavy fragging duty, to require more teamwork. I know we will never get to see medics with one clip only but it was never a bad idea


(tokamak) #26

I agree. A team without medics is usually considerably weaker, but a team without field ops actively dishing out ammo won’t feel much of a difference.

So just because we’re not used to field ops being pro-active in this area we don’t expect them to and instead we demand the game to compensate elsewhere and THEN we complain about the lack of team-work.


(PixelTwitch) #27

Well the logic I am going off is DPS…

IF you lower his RoF you would need to increase his Damage Per Shot otherwise he would be much weaker then before.

Once you lower his RoF and buff his Damage Per Shot you have a weapon that is overall superior to his weapon previously because not only does his ammo last much longer but damage per clip will be increased. Having one extra clip helps deal with his ammo situation while maintaining the overall balance.

I do agree that Phonix seems to run out of ammo too quick.
in a high action area (normally an objective) you can use all his ammo within the space of 30 seconds.


(Glottis-3D) #28

i think increase dmg per shot from 8 to 8.5. and he wont need any more bullets. AND he wont be a ‘rubber bullet’ as he is now.