Phantom: feedback and some explanations.


(Loki.) #21

LOL…

Let’s not forget this is a FTP game.

That SD and others have, to my best guess,invested millions into…

Those ‘WHINERS’ make up a large number of the players, basing this on countless threads (here and on other boards) against the current version of the phantom…

Those ‘WHINERS’ are paying for this game… lose them, and the game dies faster then Brink…

So unlike you, i hope SD is paying attention… Am enjoying the game (hated it in Alpha and early Beta) so am hopeful it has a long game life…

Me personally, i dont rage quit over anything… I’ve died many times and killed many phantoms…
But, IMO only… if you are going to create a character that can insta-kill with a single melee strike, then it better be from behind (shame on me for not checking my 6) - and not the front after i’ve unloaded half clip into him… that’s poor game design period.


(Kl3ppy) #22

I guess the whiners are not the majority, there are 10.000+ players active and I think the whiners are below 10% of the total amount of players.


(Ecano) #23

[QUOTE=Loki.;534554]LOL…

Let’s not forget this is a FTP game.

That SD and others have, to my best guess,invested millions into…

Those ‘WHINERS’ make up a large number of the players, basing this on countless threads (here and on other boards) against the current version of the phantom…

Those ‘WHINERS’ are paying for this game… lose them, and the game dies faster then Brink…

So unlike you, i hope SD is paying attention… Am enjoying the game (hated it in Alpha and early Beta) so am hopeful it has a long game life…

Me personally, i dont rage quit over anything… I’ve died many times and killed many phantoms…
But, IMO only… if you are going to create a character that can insta-kill with a single melee strike, then it better be from behind (shame on me for not checking my 6) - and not the front after i’ve unloaded half clip into him… that’s poor game design period.[/QUOTE]

Absolute quote of true

Yes, but we have the best decision criteria :infiltrator:


(Kl3ppy) #24

no you dont :wink:

First I was thinking Phantom is op as hell. But now I think, Phantom is not that OP. maybe increase cooldown and he’s fine.


(Ecano) #25

[QUOTE=Kl3ppy;534560]

First I was thinking Phantom is op as hell. But now I think, Phantom is not that OP. maybe increase cooldown and he’s fine.[/QUOTE]

Me neither but cooldown and dealing damage when invisible must be “adjusted”, anyway with him this game becomes is something different that I dislike


(DarkangelUK) #26

[QUOTE=Loki.;534554]LOL…

Let’s not forget this is a FTP game.

That SD and others have, to my best guess,invested millions into…

Those ‘WHINERS’ make up a large number of the players, basing this on countless threads (here and on other boards) against the current version of the phantom…

Those ‘WHINERS’ are paying for this game… lose them, and the game dies faster then Brink…

So unlike you, i hope SD is paying attention… Am enjoying the game (hated it in Alpha and early Beta) so am hopeful it has a long game life…

Me personally, i dont rage quit over anything… I’ve died many times and killed many phantoms…
But, IMO only… if you are going to create a character that can insta-kill with a single melee strike, then it better be from behind (shame on me for not checking my 6) - and not the front after i’ve unloaded half clip into him… that’s poor game design period.[/QUOTE]

Being loud doesn’t = high volume (oh, and please tell me how you think you are the majority), a lot of people pay towards the game, being a loud whiner doesn’t give you any extra privileges because you kick and scream like a baby then threaten to not pay more money, or think you’re more entitled than everyone else because you did. The fact SD didn’t back down to bitches means they are paying attention very much so, there will be tweaks because it was inevitable regardless of the tears, but stamping your feet like a sissy without proper feedback apart from “SOOO OP!! NERF HIM!! REMOVE HIM!!” means you won’t get taken seriously at all. Pretty much all i saw you do was whine because you couldn’t figure out how to tackle Phantom then call SD names because they didn’t act straight away and then you tell them how they’re doing a bad job. Here’s a tip… grow up


(NeroKirbus) #27

Either nerf the katana or remove chopper from the cards with it. With chopper I was one shotting vasillis with the strong thrust… I would say have the CD be 1.5 seconds per second of invis. This would allow foes to punish phantom’s that don’t manage the CD very well (12 sec with under cover, 7.5 without).


(kenpokiller) #28

I don’t know why, I think it’s pretty sad of myself.
But i’ve quit playing since Phantom lol


(ispellcorrectly) #29

[QUOTE=kenpokiller;534761]I don’t know why, I think it’s pretty sad of myself.
But i’ve quit playing since Phantom lol[/QUOTE]

Oh well…


(sunshinefats) #30

[QUOTE=kenpokiller;534761]I don’t know why, I think it’s pretty sad of myself.
But i’ve quit playing since Phantom lol[/QUOTE]

If it’s any consolation, I’m taking a break as well. Notsomuch because of phantom as because the current build’s netcode issues make it virtually unplayable to begin with. Now add to that a new, powerful merc that turns invisible and can 1 hit the mercs I usually play anad voila-mouse firmly rooted in the drywall of my wall lol. So yeah, taking a break until the next build that seems stable. :wink:

In regards to phantom feedback, having some time to have given it some thought, I would suggest the following(bare in mind I’m repeating some things others have said for the sake of keeping my own thoughts together):
Also keep in mind that these are just random things I feel might help and are not necessarily meant to be implemented altogether-it’s more a pick and choose kind of thing…

Slow him down just a tad(not a lot) to give the lighter, easier to kill mercs a better chance(they’re going to be at the disadvantage either way, so really this shouldn’t be game breaking in any way for phantom players as they will still have the upper hand-just not quite as much of an upper hand).

Replace stealth with disguises(old school style). Let him be able to [quickly] take clothes from a fallen enemy and use that instead of cloak. Not only would it not be considered “cheap” by most players imo, but it also still gives him a stealth advantage(like the cloak does) while also adding a level of depth and thought to his gameplay which I feel is currently lacking. It would also not hinder his “sneaky kills” ability much, but would make it easier for savvy players to spot. And would encourage communication from, at least, the player he disguised as(that’s not me guys!! he’s in disguise!). And any more communication than we get now is an improvement.

Make the shield an secondary ability which does not allow for attacking. That way phantom could still use it quite effectively to take excess damage and get out of sticky situations, but wouldn’t be able to use it for simply out HPing another player. In other words, just make it more like a regular shield that you use defensively rather than offensively. Still serves a purpose, still effective, but not OP(ok, I know some people will still say it is, but nonetheless I think it’s a reasonable compromise).

EMP Traps that expose the phantom and deplete his shield when he steps through them. Think of it like a landmine that only affects phantom. He wouldn’t take damage from it and could still attack, he’d simply be exposed for a short period of time against his will. Set them in the right places and you no longer get so easily back raped, but skilled phantoms will still find a way(as skilled players tend to do).

Offer secondary percs to mercs like fragger to throw an EMP grenade which has the same result as above, but for a shorter duration and with the option for the phantom to take small damage as well. This emp could be cooked, and each merc that got them would only get 1 so they couldn’t just be spammed everywhere the whole map.

Nearby airstrikes expose phantom. Nearby molotovs expose phantom. Smoke exposes, red eye exposes, etc. You get the idea.
Anyways, just my opinion, feel free to debate me. :wink: