[quote=“FatalJ;178635”]1 thing I feel should be mentioned here is what exactly do you want Phantom to do? When you are giving him abilities, you have to think what he is gonna be used for.
You want a spotter in your team, why would you think this is the ability to give to Phantom? No matter what you give him Aimee and Vasilli will always do that job better.
You want area denial for your team, why play a merc that has to be close to medium range to be effective when you can achieve the same thing with a sniper from relative safety, or an assault who is actually meant to be up in the enemies grill?
Phantom is never gonna be either of these things without making him incredibly broken. His role has to be different. He has good assassin potential when he can get into position, the problem right now is he has a real hard time getting to that position. This change severely lowers the numerous ways there are to counter him, and as an added bonus brings some much needed utility to his kit.
The disable of scanners, proxy mines, turrets, sticky bombs, health stations in a respectable 10m bubble around him I can’t see as being anything to sneeze at. Hell just standing the other side of a wall will cause a lot of problems for the enemy in maps like bridge and underground.
Sure maybe extra stats need a buff, but that can be tackled later. You can’t change too much in 1 go when balancing a game, otherwise you can never measure the effect your changes have and refine the issue in subsequent updates.[/quote]
you got a point there man.
i completely agree with your view on stuff.
didnt think of an area denial like that before.
maan youre very insightful