Quoted from Dirty Bomb’s Meet the Mercs page:
“A powerful recon operative who uses his Refractive Armor to disappear on the battlefield. He can easily re-position himself even under enemy observation, allowing him to attack without warning. His main weapon is the element of surprise. Forces enemies to constantly watch their backs. Suits the lone wolf type.”
While that business about sneaking under enemy observation with ease is a joke, it’s obvious that Phantom was designed to be a sneaky assassin merc who operates on his own, which is very likely the reason he’s the only Recon merc with no recon ability. Letting him disrupt and spot enemies is just about as far from “lone wolf” characterization as I’m willing to stray.
[quote=“JJMAJR;177980”]From what I know for Comms Hack…
Comms Hack
Spots every enemy in a large radius for a nice, solid, and long period of time.
Long cooldown delay.
Empowers players that are extremely good at killing with very iffy weaponry.
The last point would be helpful for people that are carrying their team, and need to take an enemy by surprise.[/quote]
Not sure if what you say in that third point is a mechanic of the ability, but for now I’ll just include Communications Hack as a simple spotting ability that globally spots enemies for ~10 seconds with a 70 second cooldown. It occurs to me that a global spotting ability would actually be rather fitting for Phantom, since it would make it easier for him find targets for assassination without compromising his location in any way.
[quote=“JJMAJR;177980”]Hit a player in the face with a throwing knife and you could score 100 damage under the way you laid it out. I’d rather it be 70 to the face so it doesn’t instantly destroy everything in sight, and to compensate for that a damage bonus seems to be in order.
And, I thought that the debilitate status effect doesn’t go away when affected by Aura’s health station.[/quote]
We’re talking about a relatively slow-traveling projectile that realistically only has a chance to hit an enemy’s head if they were standing completely still. Keep in mind that Sticky Bombs deal up to 90 damage in an area and 100 damage on stick with similar cooldown, and that the Fel-IX and MOA SNPR-1 deal 150+ damage on headshots with hitscan accuracy. While Throwing Knives definitely have combat potential, they would still be glaringly weak as such even if they dealt 60 or 70 damage on hit.