I was expecting like a 20 page survey
… i want more :D.
Multiple choice questions = spot on
give me more of those, easy for me to give you feedback.
Our survey says...
After playing my first organized game the other night, I don’t know if I’ll be playing much at all anymore. The state of the maps is abysmal, and the gameplay is being destroyed by trying to shove it into the maps in their current state. Spawn times, objective interaction, visual clutter, movement clutter, too many routes, all the other things we’ve talked about over and over. It’s either a steam-roll win, or I feel like Camden is on the right track, but one map does not a game make. Every brick and block in ET:QW had a purpose and you could utilize it.
I ran around for 3 minutes on London Bridge, managed to get stuck behind a bar counter, and console-quit. There is just **** everywhere in these maps, and the geometry is too soft. Video game worlds should be angular and vibrant, not dull and round. Debris are fine, but the astonishing amount of world-objects still baffles me.
I really try not to make this complaint, but in all honesty… It’s playing like Call of Duty…
[QUOTE=acutepuppy;444646]Every brick and block in ET:QW had a purpose and you could utilize it.
[/QUOTE]
This guy, what this guy said.
Still, games like COD somehow are able to manage clutter perfectly. I really disagree with that DB plays like COD. COD does something that DB does not. MW1 has multiplayer maps with really dense structures (shopping counters, office cubicles and everything) and you never really clashed or got stuck.
It’s not just the geometry. Camden plays really nice because it hides the fact that DB makes it really hard to navigate in more complex situations.
Whant play with my friends but 120 Dollars its a bit expensive for them . They are ok to pay 60 if they can play soon. 
And I want lot offf competition on Db !
I look at screenshots of RTCW, ET:QW, Battlefield 1942, Call of Duty 2, Rogue Spear, etc…
I miss those big, empty, flat maps. Much of that was graphical limitation, but if you were to take Dirty Bomb AS IS, and put it on a map like mp_beach, we’d be having a whole lot more fun…
If you want to “re-invent” the classic fast-paced skill shooter, give us some arena environments. This area is flat-out amazing.
The Trainyard part of Waterloo should be exciting, action packed battles. It’s a Brink-like grind of “oh… we lost I guess.”
Yeah, compare end of Waterloo with end of Salvage, similar theme and layout but one plays a lot better, less clutter, better defined routes and it’s easy to identify position of the other team.
EDIT: I’ve not played in a while so maybe it’s improved now but before I wasn’t right keen.
Thinking of clutter i always remember the old cs_assault and then the cs:s version. One was enjoyable, the other wasn’t, even though the routes were mostly the same, just that the huge amount of clutter made the gameplay less enjoyable.
The clutter in DB seems to have the purpose of providing cover. But without stuff like lean or prone you can’t utilise it at all and then it becomes a nuisance. You can try to use it as cover but it mostly just turns you into a sitting duck. So either implement lean and prone or drastically reduce the clutter. SD already stated that they’re not planning to introduce leaning and prone so that only leaves us with the latter option.
[QUOTE=acutepuppy;444746]If you want to “re-invent” the classic fast-paced skill shooter, give us some arena environments. This area is flat-out amazing.
[/QUOTE]
Totally! I’ve have so many epic memories from that room. The beauty is that there’s an infinite amount of ways a battle can be fought in that place. There’s just no end to the amount of variations and approaches both the attackers and defenders can have towards obtaining control. Absolutely astonishing.
using the obstacles on the map as cover doesn’t work well at all.
Reducing big parts of it would ruin the game though cause the current TTK would allow to hold long range positions easily with 2 or 3 players covering long directions. --> you will have to move much slower through the whole map and be careful too much.
One thing that comes up to my mind when talking about clutter is all this stuff blocking my movement when just peaking around corners. This kind of stuff ( chairs, tables, whatever) should be kept away from doorways.
in regards to the COD comparisons…I think the problem here is that DB seems as though it wants to be COD and just fails at it miserably. I mean realistically you’re not going to beat COD at their own game even in a best case scenario…this is made all the worse by the vague et/rtcw elements that are floating around…in this case you’ve basically taken all the things that gave those games depth and replay value and dumbed them down to the point that they either serve no purpose, or are more frustrating than fun. What I’m seeing is not an objective team based game but rather a bunch of deathmatch trying to disguise itself as something else. Say what you will about brink, it was at least, at times, fun to play…I’ve yet to experience that here.
In regards to the clutter, I think a lot of the problem there(aside from what’s already been mentioned) comes back to the movement…I often find I’m stopped from a full sprint because I touch the corner of an object…or I find that I can’t seamlessly jump and volley over objects I should be able to and get stuck that way…again more frustrating than fun. Why can I not jump over a 2 foot high fence in one area but I can in another? It’s not like the fall would kill me or it blocks off an area…it doesn’t…and that just doesn’t make sense. To be honest I question the decision to use the unreal engine going in(not a fan of it), and a lot of what I’m seeing thus far isn’t helping my opinion of it hehe.
All that being said, I do still understand we’re in alpha and there’s time to recover. And I appreciate that the devs are at least making the effort to see what we think via the forums, surveys, etc. But as for me I had to say that I wouldn’t spend money on it or recommend it to anyone in its current state and that I don’t find it fun to play currently. But hope springs eternal as they say…
I wouldnt take my answers as accurate ,Because some questions was unclear to me and some choices of answers wasnt really what i wanted to answer
I would suggest that on 1 topic you ask different questions to really getting the thinking ot the survers