Opinions on No Gib Headshots with Snipers


(ProfPlump) #21

This method of nerfing Vassili is great because it doesn’t make the casual player much less effective, while drastically nerfing the highest skilled players effectiveness.

I still don’t think it’s perfect though - I’d much rather see the FEL-IX still have the insta-gib with an inredibly slow firerate and 4 round magazine, and the MOA kept as it is right now. That said, it’s still better than the previous patch.


(ProfPlump) #22

[quote=“Envy;101508”][quote=“Grave Knight;101488”][quote=“Envy;101484”][quote=“Grave Knight;101469”][quote=“Envy;101373”]SD listened to the scrubs and overnerfed Phantom instead of tweaking him.

Now SD listened to scrubs once more and the skilled players need to have godly damage-headshot synergy to instagib someone.[/quote][quote=“jazevec;101148”]But try this:

  1. Body shot. Any merc 120 health and below is now gibbable.
  2. Head shot. He’s gibbed.[/quote][/quote]

Needing 2 shots to kill someone shouldn’t be the purpose of a long range specialist with a .50 cal rifle of the size of a claymore sword.[/quote]

You’re right. A long range specialist wouldn’t use a .50 caliber at such short ranges. He’d probably be sitting about a mile or two back, probably in a high rise, and wouldn’t even be on the map. But since this is a game and not reality…[/quote]

Doesn’t mean we can’t have little bits or realism here and there. Making the wrong parts unrealistic becomes a frustrating experience. It was already hard for me to play Vassili with the bolt action rifles, but now I can’t imagine how disappointing it will be.[/quote]

It’s really not that bad - he’s still able to absolutely smash enemy teams. They also upped his firerate, so it takes less time to gib the players you kill AND you can now gib downed players with 1 bodyshot, rather than requiring a headshot or two bodyshots.

The only pain in the arse is when your opponent is standing behind a waist-height piece of cover, so you can never gib them (unless you body shot them and THEN headshot them, which will give you an insta-gib).


(Sterling) #23

[quote=“EdSir;101529”]If a player is good with a gun and does good things that is fine, however if that thing is instagibbing it is not. Good Vassili’s will still do just fine with the MoA with either downing and then gibbing, or giving someone a chestshot and then gibbing.

Instagibbing has too much of an effect on competitive games and is way too easy to do as a Vassili. Just knowing a thing or two about a merc does not mean you know the effect it has on competitive.

But hey, us competitive scrubs are ruining your pubs right.[/quote]

I like how you keep accusing me of being a pub just because I disagree with you. Immaturity at its best.

Instagibbing might have a great impact on execution, but not on stopwatch and objective. If anything, it should be targeted towards execution specifically. The nerf makes stopwatch and objective unnecessarily annoying and unrewarding.

Yes, you scrubs are ruining it by crying at how powerful some things are just because you can’t fight them back. I understand Fragger’s grenades being too good, but at least Vassili requires some aim. Fragger just had a “hold key for X seconds and release for quadra kill”.


(Frogteam) #24

On pubs I’m still doing fine with Vassaline, the one shot to gib downed enemies is great, and I’m loving the increased fire rate. But then I’m not a comp player so I can’t say how it rests in the grand scheme of things.


(VincentRJaeger) #25

I’ve been vocal about this whenever it’s brought up. I like that they actually removed instagib. First time I actually like being nerfed xD

No but really, I do disagree with removing instagib on explosives but on the sniper rifles it’s A-Ok, less frustration for new players, less Rekting for skilled players, more balance!

Now please, make the FEL-IX worth using and not just lie and rot there like a disabled Moa.


(GiantGiant) #26

[quote=“ProfPlump;101675”]This method of nerfing Vassili is great because it doesn’t make the casual player much less effective, while drastically nerfing the highest skilled players effectiveness.

I still don’t think it’s perfect though - I’d much rather see the FEL-IX still have the insta-gib with an inredibly slow firerate and 4 round magazine, and the MOA kept as it is right now. That said, it’s still better than the previous patch.[/quote]

That’s exacly what I think about MOA and FEL-IX


(watsyurdeal) #27

Fact is that Vasilli in his previous form was unhealthy for the meta, you pretty much HAD to go Vasilli to counter Vasilli, since Phantom SUCKS at getting behind enemy lines and is pretty much just a slightly less visible Thunder with more speed, at least while the armor is active.

That is imo, the definition of overpowered, where you have to use the exact same merc to counter said merc, you don’t need to run a Fragger to counter Fragger, but his Assault role in the game is probably the best because he’s not as squishy as Nader, an has more mobility and better weapons than Rhino. Vasilli had no competition, and he had no counter except hope that he wasn’t looking at you at that point in time.

Granted I kinda wish that due to these changes they’d remove the freaking sway, but only time will tell.


(Sir_Slam) #28

As much as I despise this change, it was done for the 10% of players who were breaking him.

You just cant balance a game around pub play. League has been trying to do that for as long as I’ve been playing, and it just doesn’t work. Hence why League has weeks at a time where the damn game is unplayable and sh-t stays broken for months.

So Im ok with it. I hate it. I hate lots. But its likely better for the games health.


(Amerika) #29

That is exactly where the nerf is coming from. Good players in high end league matches (not ranked MM) were taking quick shots at players from across the map and trying to get a quick pick or two before a timed push. If you got a headshot or two you were at a massive advantage with little risk to yourself many times. The only real counter was to run your own Vassili and hope they offset. They have never been a problem/OP in pubs for the most part as most everyone has stories of teams filled with snipers sitting in spawn doing nothing for their team. But at the high end of the skill/league spectrum instagibs on a sniper was incredibly powerful where even the most well known/accomplished guys wanted it nerfed.


(jazevec) #30

You only need this trick if the body won’t be visible after a headshot. If it is, you can just headshot and then shoot the body on the ground.


(Magenta_Mage) #31

I was a bit confused at first as to why they would add this nerf, all of the snipers I’ve come across somehow just know they’re shit and spam everyone down with the PDP, not landing many headshots if any.


(avidCow) #32

When caught in the open chances are you are get gibbed with the second shot before a medic has a chance to revive.

Undecided on the changes to explosives


(Grave_Knight) #33

You must not have come across many snipers than. Most the ones I’ve faced are still using the MO11 and still gibbing me, albeit, takes them slightly longer.