Operative Poll: Why not let Operative hold a pistol while Hacking with a PDA?


(L00fah) #21

That is a hugely unfair advantage. = /


(wolfnemesis75) #22

Team mates would still have to cover the Operative even if he was able to fire back while hacking!


(L00fah) #23

Not all the time. Pistols can be pretty damn potent in the right hands. I know for awhile I exclusively relied on pistols to do my kills and had the most kills during that time. = /

I just don’t think it’d be a very balanced ability.
EDIT: The only way I can see it becoming balanced is if they made it so you can’t aim-down with the pistol. You have SOME fighting potential, but you’re still at a weakened state to some extent.
I would, however, like to see the Operative able to slide with his PDA out. I get not being able to climb things, but not sliding is a bit much and offers literally NO defense for the Op.


(wolfnemesis75) #24

I think by making it an ability, that’s how its balanced: for example, I don’t feel Downed Fire is balanced, but its in the game. Because its a Rank 5 ability, it makes it so you have to be high level to get. Similarly, I think adding this Akimbo feature exclusively to an Operative Class as a Rank 5 ability would add another dimension and level of fun to the class. Out of all classes during a match, usually only 1 person is an Operative. Why not try and broaden the appeal of the Operative a bit more? I love playing Operative as is, but often make my Secondary Class Operative on my builds (All my characters are a Hybrid of Main Class/Operative) so that people are playing Operative exclusively the whole round, and not just during the Operative Hack portion?


(L00fah) #25

Me being anal: it’s Akimbo, not kimbo. Kimbo is the first name of an MMA fighter’s alias. :stuck_out_tongue:

On-Topic: As far as I can tell from those I’ve spoken to, people don’t play operative because it doesn’t have any buffs and it takes a lot of careful playing to score high on the boards. They require a bit more work than the other classes purely because a majority of their points come AFTER they kill an enemy.
I don’t think giving them the ability to shoot while hacking would make a bit of difference.
My main is Operative/Soldier/Engineer, prioritized in that order… I SELDOM switch out of Operative.

Downed fire is pretty balanced. You’re in a vulnerable state, you cannot ADS and your spread is much-much worse, as well, your vision isn’t 100%.
Making a skill Rank 5 alone is not balancing it… I mean, it isn’t very hard to get to rank 5 (you can do it in less than a day) and spending that one point on it isn’t very hard, there are a TON of disposable skills, and for the Operative-only players, they can probably get it right now.

None of the other classes can shoot without abandoning their objectives for a minute, why should Operative’s have that advantage? I get that, in real life, it wouldn’t make sense… But for the sake of game balancing, it does. Their movement while hacking alone is already a HUGE advantage… And hacking isn’t effected by walls, so you can literally be in a-whole-nother room hacking without penalty.
Again - Unless they remove the ability to ADS, they increase the weapon spread and maybe slow hacking while he’s shooting (because he’s actively typing on the PDA while hacking), I don’t see this ever being balanced.

The only thing the Operatives need with hacking is the ability to possibly slide… That’s it.


(wolfnemesis75) #26

[QUOTE=L00fah;376516]Me being anal: it’s Akimbo, not kimbo. Kimbo is the first name of an MMA fighter’s alias. :p[/QUOTE]Thanks. I fixed all my posts. I was close enough anyway. Also, its all about balance. Operative doesn’t ultimately hand out buffs but could if it was a Speed Buff (not sure why this wasn’t given to Operative?) but you listed some ways it could be balanced out, but Operative can move. Why not shoot too? As an ability, it’d make it so you had to use ability points to get the skill. I don’t think about being able to shoot as another class while doing an objective for a variety of reasons: but I always wonder about why can’t I shoot while hacking when I am playing as Operative.


(L00fah) #27

Again - it’s for the sake of balancing and fairness. And if you watch the Operative’s hands while he’s hacking, they’re both in use while he’s hacking. His tool isn’t doing the job for him, he’s actively typing (though I don’t know why the tool’s screen doesn’t show that…)

I agree about the speed buff… Should have been an Operative buff. Why the hell does a Medic need that? Haha! I also think if the Operative had the speed buff he should be able to use it on himself… And it would last until death.
That’s just my personal gripe with that. That was a good point though.
I wish the Operative had buffs based on stealth and speed… It makes sense.

The way I would have done it:
Soldier = Ammo and armor (the SOLIDER uses Extra Kevlar, not the engineer)
Medic = Health and regeneration
Engineer = Weapon upgrades
Operative = Speed and Stealth

Not sure why they balanced some of the skills they did. Maybe a dev can answer this?


(BioSnark) #28

Yup. Recommended being able to reactivate the hack tool after switching to a weapon by aiming at the obj back before the op hacking patches. Still think it’s good for de-lemminging hackers. Distance hacking could also work for comms hacking, too.


(L00fah) #29

And then hacking would be the easiest objective… Have a few people at the hackbox to defend it, throw out two-three operatives in entirely different areas of the map (and preferably well hidden) = win. You wouldn’t ever have a hard [read: BALANCED] time hacking. It’s already easy as it is.

The comm hacking, I agree with because you still have to kill the enemy to do it and hack from a short distance, not too far though.