ok..starting my first map.. here's some questions


(IndyJones) #41

isn’t it better to store your knowledge on this forum, instead on xfire?


(Pande) #42

I can post xfire conversation later if ya want… its just that a forum conversation would mean 3’s of 10’s of posts to search through to read it, rather than one big explanation/questions.


(dr.smurf) #43

i like Thunder map :)…


(dr.smurf) #44

Thunders*
ok …


(twt_thunder) #45

well, starting on the scripting…(argh)
there is gonna be 4 objectives:
allied cp
axis cp

a door allies need to blow up
get the objective from truck
bring it back to chopper(spawn)

take a look at this and tell me if i’m right so far:

// black hawk down

game_manager {
	spawn {
		// Game rules 
		wm_axis_respawntime	12
		wm_allied_respawntime	10
		wm_number_of_objectives 2
		wm_set_round_timelimit	20

		// Objectives
		// 1: Primary1 : axisdoor
		// 2: Primary2 : capture the nuke and bring back to chopper
                // 3:secondary : axis comandpost
                // 4:secondary : allies comandpost

		// Current main objectives for each team (0=Axis, 1=Allies)
		wm_set_main_objective	1 1
		wm_set_main_objective	2 1
                wm_set_main_objective   3 0
                wm_set_main_objective   4 1


		// Objective overview status indicators
		// wm_objective_status <objective> <team (0=Axis, 1=Allies)> <status (0=neutral 1=complete 2=failed)>
		wm_objective_status 1 1 0
		wm_objective_status 2 1 0
		wm_objective_status 3 0 0
                wm_objective_status 4 1 0

		// Stopwatch mode defending team (0=Axis, 1=Allies)
		wm_set_defending_team	0

		// Winner on expiration of round timer (0=Axis, 1=Allies)
		wm_setwinner	0

		// Set starting spawns
		// The wait command after is VERY IMPORTANT for correct spawns!
		wait 500
		setautospawn	"axis_spawn"	0
		setautospawn	"chopper"	1
		wait 1000

(twt_thunder) #46

[QUOTE=Pande;187946]and take some time to add a propper lighting scheme. If you want, add my xfire

pandecrafter

and I’ll tell you how to make your sky emit light and how to propperly place light entities etc and teach you about _minlight and _ambient and their pros and cons and some contrast tricks. :)[/QUOTE]

later…when finnishing up the map…need to get the objectives right first…