ODD vertex when using autosprite2


(Wezelkrozum) #21

I’m tired. Maybe somebody of SD does know more about it. Btw, Thanks for your help IndyJones.


(ailmanki) #22

http://www.warsow.net/forum/viewtopic.php?id=20155

Textures/dirpath/texturename had odd vertex count autosprite2 shader
You’re implementing a shader script that uses vertex deformations that are greater than the size of the brush you’re using it on.


(Wezelkrozum) #23

[QUOTE=wezelkrozum;193089]I did compile it to ase model
and i did compile it to a md3model

But none of them worked

BTW I’ve found the full error:
Textures/dirpath/texturename had odd vertex count autosprite2 shader

Description:
You’re implementing a shader script that uses vertex deformations that are greater than the size of the brush you’re using it on.

So, the vertex deformation is greater than the brush? :confused:[/QUOTE]

Maybe it’s better for you to read the whole topic:rolleyes:


(ailmanki) #24

uhm sorry, I haven’t see that…

you could try to set tessSize , but I don’t know if that would help.

I suppose, the vertex count has to be a even number, so that it can be divided by 2. Judging from the information for that error, I suppose that the brush has been so small that it got tesselated in a weird way. Thus getting a odd vertex count. But that is ehrm just a thought.