Not impressed with phoenix


(VincentRJaeger) #21

[quote=“Gh0st1e;79927”]@extraordinaryEmperor I think you have missed the point Phoenix’s heal ability and where it really shines.

Sawbones has better healing when it comes to the total amount he can heal for but can only heal one person at a time, not to mention he cannot heal an entire team without waiting on a cooldown to get an extra medpack or two. On top of all of this, I beleive Sawbones’ medpacks stop healing if you take damage (correct me if I am wrong on this).

Aura can heal an entire team with her station and it heals quickly even while receiving damage but this is at the cost of a long CD between deploys and limited mobility of the healing station.

Phoenix, on the other hand, can heal an entire team instantly, but maybe not to full health depending on the max health of the teammates and damage taken. Basically he can heal more people than Sawbones and is more mobile than a healing station at the cost of how much he can heal for and how often.[/quote]

The medpacks stop healing if you’re damaged, yes. It’s kind of annoying personally but eh, there’s probably some balance thougths behind it that I can’t understand : P


(Amerika) #22

[quote=“Jaeger;79955”][quote=“Gh0st1e;79927”]@extraordinaryEmperor I think you have missed the point Phoenix’s heal ability and where it really shines.

Sawbones has better healing when it comes to the total amount he can heal for but can only heal one person at a time, not to mention he cannot heal an entire team without waiting on a cooldown to get an extra medpack or two. On top of all of this, I beleive Sawbones’ medpacks stop healing if you take damage (correct me if I am wrong on this).

Aura can heal an entire team with her station and it heals quickly even while receiving damage but this is at the cost of a long CD between deploys and limited mobility of the healing station.

Phoenix, on the other hand, can heal an entire team instantly, but maybe not to full health depending on the max health of the teammates and damage taken. Basically he can heal more people than Sawbones and is more mobile than a healing station at the cost of how much he can heal for and how often.[/quote]

The medpacks stop healing if you’re damaged, yes. It’s kind of annoying personally but eh, there’s probably some balance thougths behind it that I can’t understand : P[/quote]

I’ll give you one good example. A Fragger is sitting on a doorway and tanking tons and tons of damage because you keep throwing him heal packs giving him a crazy high effective HP.


(VincentRJaeger) #23

[quote=“Amerika;79965”]
I’ll give you one good example. A Fragger is sitting on a doorway and tanking tons and tons of damage because you keep throwing him heal packs giving him a crazy high effective HP.[/quote]

Best example I needed, thanks.


(Hydrelion) #24

At least he looks pretty cool


(Verticules) #25

I find Pheonix best balanced for comp and 6v6 lobbys. My k/d is double what it ussually is on other medics. I play medic as support > than shoot PERIOD.

With Pheonix, I am able to keep my field of view on enemies, while healing, with mobility to boot. No direct hit focus, or healing station leash, I am fully enjoying this Merc.