No Love for Execution?


(Demolama) #41

[QUOTE=Fluffy_gIMp;539396]
One little known feature that we had in the original WET was a limited lives mode, it made for very different gameplay in OBJ/SW, although I have spoken to very few people that knew of its existence :)[/QUOTE]

Oh most of us early players knew about it but that game play became extremely boring when both teams were constantly being filled with nothing but medics.


(jazevec) #42

Health regen, grenade regen etc. is a big problem for Execution, but removing them isn’t the only solution. I hesitate, because the more rules we break to make Execution fun, the less Dirty Bomb remains. Why not just play Counterstrike at that point ?


(Szakalot) #43

if round timer was reduced these would be smaller problems. health regen would have less opportunity to come into play, as you have less time to camp and thumb-twiddle. Cooldowns would be less significant as well (in the scenario you describe, 17 seconds of waiting as fragger is pretty punishing).

Imo best timer to promote dynamic fast&furious execution would be somewhere around 60-75 seconds, but hell; id be happy if they at least did 90


(ZGToRRent) #44

But if they will make round time smaller, people will be more willing to just kill everybody instead of doing objective. With smaller round time, we need smaller C4 detonation time.


(Szakalot) #45

i agree that we need smaller C4 time, but I dont see how reducing round timer alone makes it MORE TDMy ??

Less time: more pressure on attack to plant, more pressure on defense to defend (because defending now makes sense, since attack has an actual time limit)

Imagine a round timer of 10minutes. Nobody would ever bother planting


(chickenNwaffles) #46

Execution is bad and you should feel bad.


(Domipheus) #47

You make me feel bad :frowning:


(jazevec) #48

[QUOTE=Szakalot;539507]if round timer was reduced these would be smaller problems. health regen would have less opportunity to come into play, as you have less time to camp and thumb-twiddle. Cooldowns would be less significant as well (in the scenario you describe, 17 seconds of waiting as fragger is pretty punishing).
[/QUOTE]
My point exactly.


(Kl3ppy) #49

then dont play it, problem solved!