No character swapping = impossible pub games?


(jfunk) #21

Again the point is missed.

I’m not talking about switching because the “X player” is bad. I’m talking about switching because there are NONE on the team.

Pretend I’ve been playing a great 8 vs 8 game for an hour and a half. We’ve played through several maps and everybody is having a great time. We have two Medics on our team and they’re awesome. Unfortunately, at the end of this map, both of them have to leave because real life calls.

Now we have zero medics. Somebody on the team needs to switch so the other 14 people still playing can continue to have a nice competitive game. Unfortunately, because nobody is currently playing with a character that is leveled for Medic, nobody actually CAN switch to Medic and be effective…they’ll have no Medic abilities if they do.

Two new people may join our now 14 person game, but we have no idea what class their characters will be setup for, particularly because they have no way of seeing what classes are currently being played BEFORE they pick their character and join the server.

Is what I’m talking about at least understood now?


(Ainokeato) #22

Why not? Is it not possible to purchase a Medics necessary skills? No one person is ever going to splurge on one specific skill set, doing so makes them absolutely useless.

MAG is the perfect example, no one person ever splurged in one particular skill set, no one effective person splurged in one skill set.

Like I said, it’s not impossible to grab absolutely necessary skills for every class and splurging on your preferred one. The only thing necessary for a medic to have is their healing and revival, anything else is a luxury especially in a scenario as you described. But talking in possibilities, it is completely possible to grab abilities in other classes in order for you to switch when necessary to make you effective thus negating the need for Character swapping.


(TufFLuV) #23

[QUOTE=veganzombiez;301587]It’s not that big a deal. If you have all your points in say, Universal and Medic, and no one on your team is hacking/repairing/destroying the objective, you just switch to that class, run over to the objective, do it, and then switch back. All that matters with the objectives is the kit of that class, nothing else.

Soldier and Operative don’t have any “hack/plant faster” skills, but engineer does have Nerves of Steel, which lets you disarm faster, so worst comes to worst, you can just have one point in that.[/QUOTE]

I think you just completely mess the point. But hey keep playing…one day you may have an ephany.


(Scip) #24

you guys still have that twisted picture stuck in your heads that a MP shooter is all about having the best equipment because CoD teached you that bull**** with its imba perks and unbalanced weapons…

get rid of that dogma! in Brink there is hardly anything overpowered

your team lacks a fully developed engineer? what s the problem? maybe you have the better medics in return

also, the basic and most important tasks can still be executed by everybody. even if you didnt put a single skill point in specific class


(TufFLuV) #25

[QUOTE=jfunk;302028]Again the point is missed.

I’m not talking about switching because the “X player” is bad. I’m talking about switching because there are NONE on the team.

Pretend I’ve been playing a great 8 vs 8 game for an hour and a half. We’ve played through several maps and everybody is having a great time. We have two Medics on our team and they’re awesome. Unfortunately, at the end of this map, both of them have to leave because real life calls.

Now we have zero medics. Somebody on the team needs to switch so the other 14 people still playing can continue to have a nice competitive game. Unfortunately, because nobody is currently playing with a character that is leveled for Medic, nobody actually CAN switch to Medic and be effective…they’ll have no Medic abilities if they do.

Two new people may join our now 14 person game, but we have no idea what class their characters will be setup for, particularly because they have no way of seeing what classes are currently being played BEFORE they pick their character and join the server.

Is what I’m talking about at least understood now?[/QUOTE]

I understand you. I understood your point from the get go and agree. Its just one of the many things in my opinion, keeping this game from being good. Don’t get me wrong, I like it. But it has some glaring issues.


(TufFLuV) #26

[QUOTE=Scip;302138]you guys still have that twisted picture stuck in your heads that a MP shooter is all about having the best equipment because CoD teached you that bull**** with its imba perks and unbalanced weapons…

get rid of that dogma! in Brink there is hardly anything overpowered

your team lacks a fully developed engineer? what s the problem? maybe you have the better medics in return

also, the basic and most important tasks can still be executed by everybody. even if you didnt put a single skill point in specific class[/QUOTE]

You may have a point to a certain exstint but, hey have stuff leveled is better than not. And be able to switch charactors during the game or at least in between games in the lobby, is better than not be able to. Its a pretty simple concept.


(Scip) #27

true… but still i dont consider it a huge problem. at this point i dont see anything severely overpowered.
the medic s most important ability is to buff health and revive - and you can still do it with a level 0 medic
the engineer s most important ability is to buff weapons or discharging explosives - you can still do it with a level 0 engineer
and so forth

however, sometimes ***** happens… sometimes the other team is simply better… sometimes you play BF:BC2 rush mode, you re the attacking team and you notice that almost everybody else in your team is a freakin camping sniper and you re fighting on your own… sometimes you play a teammatch in StarCraft2 and you notice that nobody in your team have built anti-air units… sometimes ***** happens :slight_smile:


(jfunk) #28

[QUOTE=Scip;302216]true… but still i dont consider it a huge problem. at this point i dont see anything severely overpowered.
the medic s most important ability is to buff health and revive - and you can still do it with a level 0 medic
the engineer s most important ability is to buff weapons or discharging explosives - you can still do it with a level 0 engineer
and so forth

however, sometimes ***** happens… sometimes the other team is simply better… sometimes you play BF:BC2 rush mode, you re the attacking team and you notice that almost everybody else in your team is a freakin camping sniper and you re fighting on your own… sometimes you play a teammatch in StarCraft2 and you notice that nobody in your team have built anti-air units… sometimes ***** happens :)[/QUOTE]

See but the difference is you’re using all examples of people simply playing poorly. The problem this system creates is that people who want to be team players and are capable of playing well are simply handicapped by their inability to switch to the appropriate class with the skills leveled.

You really think a Medic with no skills is only marginally less effective than a medic with 2 or 3 extra PIPS of supply, Improved Health Buff, Lazarus Grenade, Metabolism, and Adrenaline Rush?

It’s no contest. These high level skills are not trivial, they’ll be very important in games being played with all level 20’s (which most of the servers will be in a week).

You guys who are just going to make “jack of all trades” characters are never going to be fully effective at level 20 with them. You’ll be running around with your level 2 skills while your teammates are screaming “Why won’t you use X?” or “We could really make a good push here if the Medic would give somebody an Adrenaline Rush…WTF?”


(riptide) #29

[QUOTE=tokamak;301732]They’re not prevented at all, they’ll just have to make do with a non-specialised class which requires creativity and skill.

It works both ways, this measure encourage players to organise themselves and play in parties to ensure all slots are filled.[/QUOTE]

Yea with that awesome party system in place. You should DEFINITELY be able to change characters, weapon attachments, active abilities, and body type in between maps. There is not any logical reason not to.