[quote=“JJMAJR;c-218609”][quote=“sweetColumn;c-218419”]But that rotating mag is kind of weird.
The magazine didnt even make the rifle less wieldy, why make it rotate tho…
I just cant understand future things…[/quote]
Yeah, now that you brought that up, you’re right. The magazine seems like it could be pulled out really easily without the help of the stupid rotation, so the rotation feature is extremely unnecessary and probably even a hindrance.
[quote=“tominatorx;c-218464”]So you are saying Dirty Bomb is a realistic military sim game… I never knew…
What is the problem? It’s not a realistic military tactic? This game has walljumping, orbital lasers, minigun wielding mercs, revive guns and cricketbats… and you are going to tell me dual wielding pistols is a step too far?
I somehow find that really funny tbh. I’d like to see a military squad running around with cricketbats instead of knifes… because apparently dual wielding pistols would be the only unrealistic thing in Dirty Bomb… 8==D[/quote]
Emojis are cancer.
New technology I can understand. Parkour in a universe where it works I can accept. Those two aren’t impractical things. Melee attacks are harder to disarm and are more useful when you are able to disarm someone else. Using a cricket bat I can even accept because that blunt trauma is actually more effective than knives at killing unarmored targets, and knives don’t penetrate armor.
But in a game where the TTK is less than a second long I wouldn’t suspend my disbelief over some idiot sacrificing 90% of their range capability over halving their TTK in point blank.
[quote=“tominatorx;c-218464”]That’s the thing I’m saying the logic works in a game with orbital lasers, cricketbats, self reviving mercs and walljumping. The game is made with fun fast paced arcade style gameplay in mind… Realism is not really the thing they were going for… so yeah I don’t see a problem honestly. “Unrealistic use of weapon” (which is true) in an “unrealistic game”… You see the similarities?
That’s also possible of course. Btw thanks for the nice words… You sure sound like a smart person, saying stuff like that…
[/quote]
You see here, the main similarity between all of these unrealistic abilities is the fact that they’re all essentially superpowers that, if they exist, would give someone an edge over others in real life. If someone had the superpower of strength and precision, they wouldn’t be using their ability to wield two pistols/rifles/SMGs unless it’s for the explicit purpose of engaging multiple targets at once like Reaper from overwatch. They’re more likely to put on an LMG like Fragger, Rhino, or Thunder.
Dual pistols therefore seem to be extremely unrealistic unless they’re some kind of ability. And gameplay wise, would you really want Reaper’s death blossom in this game?
I mean, it wouldn’t be that bad to have such an ability though.[/quote]
So you are talking about superpowers in a game (or at least comparing the abilities to it) yet a specific way of using a weapon is unrealistic… I mean are you serious? Basically you are saying as soon as it is an ability then I’m fine with it. But if a main weapon is slightly original… it’s suddenly unrealistic…
Dirty Bomb is more unrealistic than realistic that’s just a fact. But for some reason the main weapons have to be extremely realistic… I’m not saying that we should have laser blasters or something crazy like that. It’s still a bullet weapon and it could fill in the gap between the smgs and the shotguns. meaning it would add an extra dimesnion to the gameplay. More so than any reskin of a smg. Sure you can add 5 or 10 extra smgs, that’s not going to add to the variety of the game nor will it be an interesting addition to the game. Sooner or later they are going to feel too similar to each other…
Dirty Bomb is advertised as an arcade shooter so I don’t see a problem with an arcady gameplay mechanic. It’s as simple as that.