New weapons?


(GatoCommodore) #21

[quote=“satisfyingMarriage;c-217861”]> @sweetColumn said:

satisfyingMarriage wrote: »

lately i’ve been playing a stupid ass fps game called phantom forces on roblox, full of kids and so on,but the gameplay is really okay and the variety of guns in thay game is astonish : http://roblox-phantom-forces.wikia.com/wiki/Weaponry

playing roblox
not Battlefield 4 which has been fully patched and getting free dlc even after BF1 came out

Roblox cant satisfy my desire for Gun P O R N.

bought and played a bit Battlefield 3, never gonna touch a similar game, lame ass rockets,tanks and jets, most of the time my deaths werent even caused by guns lol.
If i’m playing an fps game i expect people to challenge me at guns combat.
Not gonna buy a game just to play only the gamemode without vehicles.[/quote]

not sniping chopper pilots with tricked out .338 Lapua magnum
not using the biggest feature of the game (tanks, IFV ATGM, Heli) and still kicking ass even on the ground

youre not playing the game right m8


(GatoCommodore) #22

[quote=“tominatorx;c-217854”][quote=“sweetColumn;c-217847”]Neill Blomkamp always had good weapon design in his movie like for example that Airburst AK or the ChemRail in Elysium. In CHAPPIE theres that yellow M4A1 that i really like.

also http://www.imfdb.org/wiki/Chappie
[/quote]

Oh yeah that’s right! The yellow M4A1 (with the pink clips) Ninja runs around with. That did look fancy. :slight_smile:

And you are right the Chemrail looks great. Not too sci-fi but still a bit futuristic looking.

(added a picture so everyone can see which weapon you meant) :slight_smile:

[/quote]

ChemRail, Airburst munition and Caseless munition are the future…

The ChemRail has a high rate of fire, and its high-velocity rounds rip right through walls and shred enemies. The rifle fires 8.75x52mm FSDRAS (Fin Stabilized, Discarding Rail Accelerator Sabot) rounds with a muzzle energy of 18 kilo joules. It is a dual-stage weapon, use chemical propellant first and then electro-magnetic rails as the second stage.

hows that not cool

technology for railgun on ships already fleshed out and made, its just a matter of time before they make it smaller and portable.


(JJMAJR) #23

[quote=“tominatorx;c-217672”][quote=“JJMAJR;c-217649”]

On the internet it’s really easy to assume people are upset, isn’t it?[/quote]

Yeah it is, especially when you read stuff like this…

[quote=“JJMAJR;c-217649”]On Bushwhacker? He’s not a stupid idiot so he wouldn’t go anywhere near dual pistol activity.
[/quote]

  • I’m just curious why you think dual wielding pistols would only be done by “stupid idiots”. Ever heard of costructive criticism? Explain what is wrong with it. You must have a reason to say that it is only for idiots, so why not tell us? :slight_smile:

  • And I’m sorry that I made a wrong assumption but honestly when I see things like: “stupid” and “idiot” as a reaction to a very simple suggestion then I think there is something that triggered this person into saying something like that…
    [/quote]
    If you wield two guns in your hands, either you are in a video game where the logic works, you’re showing off a low-recoil gun for marketing, or you’re just plain stupid period.

Dual wielding is an insanely stupid practice that no military in real life uses unless engaging multiple targets in multiple directions. In that scenario you’re more likely to find a terrorist/school shooter being the one doing it instead of anyone wielding an assault rifle or dealing with civilians.

[spoiler]https://www.youtube.com/watch?v=2NEPmQoxS9c
I like the appearance on this weapon. Too bad it also has a GL otherwise it fits perfectly in this game.[/spoiler]


(GatoCommodore) #24

@JJMAJR
it looked like the V-47 Flatline from titanfall

but that rotating mag is kind of weird.
the magazine didnt even make the rifle less wieldy, why make it rotate tho…

i just cant understand future things…


(tominatorx) #25

[quote=“JJMAJR;c-218410”]
Dual wielding is an insanely stupid practice that no military in real life uses unless engaging multiple targets in multiple directions. In that scenario you’re more likely to find a terrorist/school shooter being the one doing it instead of anyone wielding an assault rifle or dealing with civilians.

[spoiler]https://www.youtube.com/watch?v=2NEPmQoxS9c
I like the appearance on this weapon. Too bad it also has a GL otherwise it fits perfectly in this game.[/spoiler][/quote]

So you are saying Dirty Bomb is a realistic military sim game… I never knew…

What is the problem? It’s not a realistic military tactic? This game has walljumping, orbital lasers, minigun wielding mercs, revive guns and cricketbats… and you are going to tell me dual wielding pistols is a step too far?

I somehow find that really funny tbh. I’d like to see a military squad running around with cricketbats instead of knifes… because apparently dual wielding pistols would be the only unrealistic thing in Dirty Bomb… :smiley:

That’s the thing I’m saying the logic works in a game with orbital lasers, cricketbats, self reviving mercs and walljumping. The game is made with fun fast paced arcade style gameplay in mind… Realism is not really the thing they were going for… so yeah I don’t see a problem honestly. “Unrealistic use of weapon” (which is true) in an “unrealistic game”… You see the similarities?

That’s also possible of course. Btw thanks for the nice words… You sure sound like a smart person, saying stuff like that…


(BananaSlug) #26

[quote=“sweetColumn;c-218419”]@JJMAJR
it looked like the V-47 Flatline from titanfall

but that rotating mag is kind of weird.
the magazine didnt even make the rifle less wieldy, why make it rotate tho…

i just cant understand future things…[/quote]

bonus points to being fancy and badass


(JJMAJR) #27

[quote=“sweetColumn;c-218419”]But that rotating mag is kind of weird.
The magazine didnt even make the rifle less wieldy, why make it rotate tho…

I just cant understand future things…[/quote]
Yeah, now that you brought that up, you’re right. The magazine seems like it could be pulled out really easily without the help of the stupid rotation, so the rotation feature is extremely unnecessary and probably even a hindrance.

[quote=“tominatorx;c-218464”]So you are saying Dirty Bomb is a realistic military sim game… I never knew…

What is the problem? It’s not a realistic military tactic? This game has walljumping, orbital lasers, minigun wielding mercs, revive guns and cricketbats… and you are going to tell me dual wielding pistols is a step too far?

I somehow find that really funny tbh. I’d like to see a military squad running around with cricketbats instead of knifes… because apparently dual wielding pistols would be the only unrealistic thing in Dirty Bomb… 8==D[/quote]
Emojis are cancer.

New technology I can understand. Parkour in a universe where it works I can accept. Those two aren’t impractical things. Melee attacks are harder to disarm and are more useful when you are able to disarm someone else. Using a cricket bat I can even accept because that blunt trauma is actually more effective than knives at killing unarmored targets, and knives don’t penetrate armor.

But in a game where the TTK is less than a second long I wouldn’t suspend my disbelief over some idiot sacrificing 90% of their range capability over halving their TTK in point blank.

[quote=“tominatorx;c-218464”]That’s the thing I’m saying the logic works in a game with orbital lasers, cricketbats, self reviving mercs and walljumping. The game is made with fun fast paced arcade style gameplay in mind… Realism is not really the thing they were going for… so yeah I don’t see a problem honestly. “Unrealistic use of weapon” (which is true) in an “unrealistic game”… You see the similarities?

That’s also possible of course. Btw thanks for the nice words… You sure sound like a smart person, saying stuff like that…
[/quote]

You see here, the main similarity between all of these unrealistic abilities is the fact that they’re all essentially superpowers that, if they exist, would give someone an edge over others in real life. If someone had the superpower of strength and precision, they wouldn’t be using their ability to wield two pistols/rifles/SMGs unless it’s for the explicit purpose of engaging multiple targets at once like Reaper from overwatch. They’re more likely to put on an LMG like Fragger, Rhino, or Thunder.

Dual pistols therefore seem to be extremely unrealistic unless they’re some kind of ability. And gameplay wise, would you really want Reaper’s death blossom in this game?

I mean, it wouldn’t be that bad to have such an ability though.


(Your worst knifemare.) #28

Somehow this thread went from what weapons people would like to see to if dual wield pistols good or not.

I would like to see something similar to the FAD from CoD series.
http://www.themodernwarfare3.com/images/weapons/assault-rifles/fad-1.jpg


(GatoCommodore) #29

[quote=“paramountGasoline;c-218656”]Somehow this thread went from what weapons people would like to see to if dual wield pistols good or not.

I would like to see something similar to the FAD from CoD series.

lel the FAD is that angled magazine gun that makes me kekked all the time
i dont know much of the gun since i heard the company who made it didnt continue the development


(tominatorx) #30

[quote=“JJMAJR;c-218609”][quote=“sweetColumn;c-218419”]But that rotating mag is kind of weird.
The magazine didnt even make the rifle less wieldy, why make it rotate tho…

I just cant understand future things…[/quote]
Yeah, now that you brought that up, you’re right. The magazine seems like it could be pulled out really easily without the help of the stupid rotation, so the rotation feature is extremely unnecessary and probably even a hindrance.

[quote=“tominatorx;c-218464”]So you are saying Dirty Bomb is a realistic military sim game… I never knew…

What is the problem? It’s not a realistic military tactic? This game has walljumping, orbital lasers, minigun wielding mercs, revive guns and cricketbats… and you are going to tell me dual wielding pistols is a step too far?

I somehow find that really funny tbh. I’d like to see a military squad running around with cricketbats instead of knifes… because apparently dual wielding pistols would be the only unrealistic thing in Dirty Bomb… 8==D[/quote]
Emojis are cancer.

New technology I can understand. Parkour in a universe where it works I can accept. Those two aren’t impractical things. Melee attacks are harder to disarm and are more useful when you are able to disarm someone else. Using a cricket bat I can even accept because that blunt trauma is actually more effective than knives at killing unarmored targets, and knives don’t penetrate armor.

But in a game where the TTK is less than a second long I wouldn’t suspend my disbelief over some idiot sacrificing 90% of their range capability over halving their TTK in point blank.

[quote=“tominatorx;c-218464”]That’s the thing I’m saying the logic works in a game with orbital lasers, cricketbats, self reviving mercs and walljumping. The game is made with fun fast paced arcade style gameplay in mind… Realism is not really the thing they were going for… so yeah I don’t see a problem honestly. “Unrealistic use of weapon” (which is true) in an “unrealistic game”… You see the similarities?

That’s also possible of course. Btw thanks for the nice words… You sure sound like a smart person, saying stuff like that…
[/quote]

You see here, the main similarity between all of these unrealistic abilities is the fact that they’re all essentially superpowers that, if they exist, would give someone an edge over others in real life. If someone had the superpower of strength and precision, they wouldn’t be using their ability to wield two pistols/rifles/SMGs unless it’s for the explicit purpose of engaging multiple targets at once like Reaper from overwatch. They’re more likely to put on an LMG like Fragger, Rhino, or Thunder.

Dual pistols therefore seem to be extremely unrealistic unless they’re some kind of ability. And gameplay wise, would you really want Reaper’s death blossom in this game?

I mean, it wouldn’t be that bad to have such an ability though.[/quote]

So you are talking about superpowers in a game (or at least comparing the abilities to it) yet a specific way of using a weapon is unrealistic… I mean are you serious? Basically you are saying as soon as it is an ability then I’m fine with it. But if a main weapon is slightly original… it’s suddenly unrealistic…

Dirty Bomb is more unrealistic than realistic that’s just a fact. But for some reason the main weapons have to be extremely realistic… I’m not saying that we should have laser blasters or something crazy like that. It’s still a bullet weapon and it could fill in the gap between the smgs and the shotguns. meaning it would add an extra dimesnion to the gameplay. More so than any reskin of a smg. Sure you can add 5 or 10 extra smgs, that’s not going to add to the variety of the game nor will it be an interesting addition to the game. Sooner or later they are going to feel too similar to each other…

Dirty Bomb is advertised as an arcade shooter so I don’t see a problem with an arcady gameplay mechanic. It’s as simple as that.


(GatoCommodore) #31

Believeable are not Realistic nor Arcady

believeable is more like the middle one.


(JJMAJR) #32

[quote=“sweetColumn;c-218685”]Believeable are not Realistic nor Arcady

believeable is more like the middle one.[/quote]

^


(tominatorx) #33

[quote=“sweetColumn;c-218685”]
believeable is more like the middle one.[/quote]

I’d say dual wielding pistols is believable enough. Things like the minigun (yes it’s an ability but let’s face it Rhino players use it as their primary), grenade launcher (same thing as with the minigun) and even the revivr are used as primaries. So the argument about them being abilities is not that convincing imo. Powerful? yes but fact remains that they are used more on their characters than the actual primary weapons… so that makes it a bit ridiculous if you’re saying that dual wielding pistols would not be believable as primaries… On some of the characters the primaries are used less than their ability weapons and those characters are the ones like Nader and Rhino. So why not complain about those being unbelievable.

  • Dual wielding pistols is not like the abilities since it isn’t a “superpower”. Miniguns are extremely powerful hence it being an ability, same goes for the grenade launcher etc.

But hey, if you guys disagree with it. That’s fine. I don’t understand (probably because I’m too stupid) why one part of the game has to be believable and all the other parts don’t? That’s weird imo but again that’s probably my fault…


(GatoCommodore) #34

[quote=“tominatorx;c-218707”][quote=“sweetColumn;c-218685”]
believeable is more like the middle one.[/quote]

I’d say dual wielding pistols is believable enough. Things like the minigun (yes it’s an ability but let’s face it Rhino players use it as their primary), grenade launcher (same thing as with the minigun) and even the revivr are used as primaries. So the argument about them being abilities is not that convincing imo. Powerful? yes but fact remains that they are used more on their characters than the actual primary weapons… so that makes it a bit ridiculous if you’re saying that dual wielding pistols would not be believable as primaries… On some of the characters the primaries are used less than their ability weapons and those characters are the ones like Nader and Rhino. So why not complain about those being unbelievable.

  • Dual wielding pistols is not like the abilities since it isn’t a “superpower”. Miniguns are extremely powerful hence it being an ability, same goes for the grenade launcher etc.

But hey, if you guys disagree with it. That’s fine. I don’t understand (probably because I’m too stupid) why one part of the game has to be believable and all the other parts don’t? That’s weird imo but again that’s probably my fault…

[/quote]

i think if SD want to put in dual wielding they will have to make an entire new merc based around it.

too lame if its being put on the current merc
opportunity wasted imo

hell, i would like some 93r for tracer like merc

we havent had any burst pistol yknow


(tominatorx) #35

[quote=“sweetColumn;c-218711”]
i think if SD want to put in dual wielding they will have to make an entire new merc based around it.

too lame if its being put on the current merc
opportunity wasted imo

hell, i would like some 93r for tracer like merc

we havent had any burst pistol yknow[/quote]

Fair point and yes a burst fire pistol would also be a nice addition to the game. It would add a new element to the game. Something new in terms of gameplay mechanics for pistol weapons.


(TheFluffyOne) #36

I would love it, if they added a bow to the game…
I’ll show myself out.

jumps through the window
comes back in through the door

Although I was kidding, I would love to see a bow added in the game as an ability. Maybe different arrows with different functions (… always wanted to be Hawkeye in DB).

As for guns, I do remember some cool guns from a game I played a long while ago.

G36E
[spoiler]http://media.moddb.com/images/members/1/488/487086/IMG_0141.JPG[/spoiler]

and
SCAR-L
[spoiler]http://www.fnherstal.com/uploads/pics/scar_l_std_d_02.jpg[/spoiler]


(GatoCommodore) #37

[quote=“TheFluffyOne;c-218786”]I would love it, if they added a bow to the game…
I’ll show myself out.

jumps through the window
comes back in through the door

Although I was kidding, I would love to see a bow added in the game as an ability. Maybe different arrows with different functions (… always wanted to be Hawkeye in DB).

As for guns, I do remember some cool guns from a game I played a long while ago.

G36E
[spoiler]http://media.moddb.com/images/members/1/488/487086/IMG_0141.JPG[/spoiler]

and
SCAR-L
[spoiler]http://www.fnherstal.com/uploads/pics/scar_l_std_d_02.jpg[/spoiler][/quote]

not the cooler looking civilian version

not the SCAR L truck gun version


(TheFluffyOne) #38

[quote=“sweetColumn;c-218824”][quote=“TheFluffyOne;c-218786”]I would love it, if they added a bow to the game…
I’ll show myself out.

jumps through the window
comes back in through the door

Although I was kidding, I would love to see a bow added in the game as an ability. Maybe different arrows with different functions (… always wanted to be Hawkeye in DB).

As for guns, I do remember some cool guns from a game I played a long while ago.

G36E
[spoiler]http://media.moddb.com/images/members/1/488/487086/IMG_0141.JPG[/spoiler]

and
SCAR-L
[spoiler]http://www.fnherstal.com/uploads/pics/scar_l_std_d_02.jpg[/spoiler][/quote]

not the cooler looking civilian version

not the SCAR L truck gun version

[/quote]

They’re cool.

But I do prefer my choices. Personal taste.


(everlovestruck) #39

I’m having wet dreams about this thing
[spoiler]https://upload.wikimedia.org/wikipedia/commons/c/ce/Vss_vintorez_01.jpeg[/spoiler]
(VSS Vintorez)

Oh and also its AR companion pls
[spoiler]

[/spoiler]
(AS VAL)


(tominatorx) #40

[quote=“TheFluffyOne;c-218786”]I would love it, if they added a bow to the game…
I’ll show myself out.

Although I was kidding, I would love to see a bow added in the game as an ability. Maybe different arrows with different functions (… always wanted to be Hawkeye in DB).
[/quote]

Knowing SD one type of those arrows would be an explosive arrow. I can already hear people complaining about the fact that another explosive weapon would be added then. :smiley:

Seriously though I like the idea for an ability like that. Might be difficult to balance but it would be something with a unique playstyle.