[QUOTE=tinker;421867]3 blocks a 75hp is more than any other ability, as I calculated before - exactly 75 more - that’s 50% more than the other abilities.(health crate- artillery and the weak painkiller)
I also think you should not push the passive ability of the commander
he is not supposed to detect around like sherlock holmes
he is the captain and shall detect mines that are set close to him and agents that are stupid enough to walk in close range to melee anything to death.
you push his abilities - you make UAV useless - and you make detect - o - sweep useless.
detect-o-sweep is supposed to counter mines and agents - but if your aura is at 4 or 5 already, you will never need that.
what is missing at the moment is another 1-point ability - to be used together with detect-o-sweep in 14 point matches.
people are using snipers not only because their damage output is quite high, but also because they are easier to use than soldiers or engis.
agents with otto semi-auto have what … 1 range more than hoo-hah ar? and the dmg is quite even. the AR is also way better in close range.
There are maps where snipers are quite good but there are also many where soldiers are better or some where engis are the best.
once people start using engis and soldiers by random, the game will change. I already played many matches without any sniper in the tourney and I think I only lost 1 of them.
I understand when people argue that the turrets are weak but the defend-o-bot and the mines are ok and good to be used with both - marx and kate.
the grizzly ivan may also be deadly with both of them, especially on small maps when you start - you just capture the mid with big ivan and flank with kate, come back to heal sometimes and flank again with hit&run or push either ivan or the foe into line of fire.
double dave is also quite ok. sure, you probably lose one to poison and burn but 2 grenades + dmg from them and commander - it is not bad.
instead of focusing on making everything balanced by pushing it upwards - you should rather decrease the “imbalanced” things - because there are less.
the dmg of kates grenade is quite high - 2~5 dmg less per dot is fine I think ( although the main problem in my opinion lies in double kate in 14 pt matches )
and … well … some people say that Juan is op - i don’t think so , neither his grenade nor his main dmg output.
other issues like Petes Headshot that neads a “slight” increase or the 2 turrets or angelas skills I have already explained in other threads…[/QUOTE]
I really want another 1 point ability for commander ive always wanted that since i use detecto sweep