hi Masterkiller
this link is dead for me 
http://masterkiller.hostarea.org/
what is your new site ?
hi Masterkiller
this link is dead for me 
http://masterkiller.hostarea.org/
what is your new site ?
Another download link (mirror):
http://www.wolfstuff.org/modules.php?name=Downloads&d_op=ns_getit&cid=6&lid=124&type=url#get
News Article:
http://www.wolfstuff.org/modules.php?name=News&file=article&sid=327
Iāll add the screenshots once they are available 
Your levelshot is degrading to your map, it shows a little room with a missile(been done), feature your great atmosphere outside if you can(if you changed your water, dlād but havenāt looked yet), nobody will grab āthat little missile in a tiny roomā⦠Show off your hard work man! xD
$0.02
[QUOTE=masterkiller;192654]Bah! It just the name.
But i can change itā¦
Le_lac
or
the_lake?[/QUOTE]
Itās āDer Seeā in german.
small bug here:

if you lay the dynamite at the backdoor from the other side, then its gonna fall down through the grid.
hmā¦and about the tris. in first half of the map it is about 35000 average. compared to fueldump (second half of the map = ~ 25000 average) thats more, but for me no prob. rest looks cool. thx for sharing 
[QUOTE=shagileo;192663]I donāt know, it has its charm 
The Lac
^^[/QUOTE]
+1tooshort
Sorry macbeth, when it free, it work when he want! lol
Right now i donāt have new website. I will try to fix that soon.
Sorry again wezelkrozum for the elevator credit. You right. You prefab help me do the elevator.
I edit it a lot but it help me alot to!
I should put your name on the credit.
Thanks Qualmi whit the pic bug. I put a clip on it for the next release. 
I will try to improve the levelshot.
Thanks for your comiment and link add. I will add some sreenshot today 
This is truly a great looking map with a lot of interactivity. Great job
However I found a little clip missing. You got two missiles in your map:
1: main missile (objective to blow up)
2: the dismantled one near the āback doorā at the end of the map (the door you can dynamite to get your way to missile 1)
The head of the missile thatās on the floor isnāt clipped. If you need a screenshot, Iāll provide one
[QUOTE=shagileo;192780]This is truly a great looking map with a lot of interactivity. Great job
However I found a little clip missing. You got two missiles in your map:
1: main missile (objective to blow up)
2: the dismantled one near the āback doorā at the end of the map (the door you can dynamite to get your way to missile 1)
The head of the missile thatās on the floor isnāt clipped. If you need a screenshot, Iāll provide one[/QUOTE]
Thanks shagileo for your comment and the finding bug. Whit your description, i donāt need a screenshot.
i remember to have done that clip part⦠Maybe he desapear whit a cleaning brush. 
Thanks and have a nice day!
IMHO the gameplay needs some work. Only 4 allies can parachute out of the helicopters at 1 time. Axis have 4 mgās trained on every inch of the objectives. Itās like shooting fish in a barrel. Or in this case, beating a pinata without the blindfold. Way too easy for axis.
Also, while I like the objectives individually, combined, they donāt make much sense. For instance, why bother to take the explosives to the boat, and then take the boat to the crane? Itās just as easy to swim to the crane as it is to swim to the boat. Once you have them on the crane, it just rotates and drops the explosives down just around the corner. So it would have been easier to just carry them directly to this spot and skip the ship and the crane completely.
The only way the crane will make sense, is if you elevate the small river. Make it a second waterfall leading into the lake. Then at least the crane will be transferring the objectives to a higher elevation.
Finally, at the end of the river, you have to drop off the explosives and then carry all four of them AGAIN to the rocket. Doing the same style of objective twice might get kind of boring.
So, hereās my 2 cents:
Parachuting from the Helicopters is too dangerous. Either move the helicopter to a safer landing zone in the jungle, or allow players to simply drop out of the bottom of the helicopter into the water so they are not so vulnerable. This way, they are like navy seals, and not airborne rangers.
Take the small rubber raft and put it on the back of the ship. The allies will deposit the explosives into the raft on board the ship.
Add some kind of bunker to the small island so the allies have some cover against artillery, sniper fire, mortar fire, etc. If you move the helicopters to the jungle, you could put a gun here that can fire on the anti-ship gun.
Raise the river so that it ends as a waterfall into the lake.
After the allies escort the ship to the opposite dock. Use the crane to lift the Boat AND the explosives off of the ship. The cranes then rotates and drops the rubber boat off by the river at the top of the waterfall. With this in mind, you donāt have to construct the boat at all. But you can still have your FUEL objective if you want in order to get the boat moving.
I was crushed by the rubber boat when it stopped at the end of the river. And you have a long way to run out in the wide open area to carry the dynamite to the rocket. I didnāt get to play this area much, but you may want to extend the river a little further so the explosives can be dropped off a little closer.
Also, once you are at the rocket base, the command map is too confusing. Itās very hard to tell which way to go, so a little more clarity on the map would be nice.
[QUOTE=Diego;192921] Doing the same style of objective twice might get kind of boring.
Also, once you are at the rocket base, the command map is too confusing. Itās very hard to tell which way to go, so a little more clarity on the map would be nice.[/QUOTE]
yes testing the map have the same feelings
for the others problems or bugs i am not an expert so i cant help
guys no way to have a map PK3 not so huge?
You said some good idea Diego!
I will try some stuff you said this week End.
Im not agree whit all but you have some good idea!
I will delete the objectif dropoff by the plane(escort to the ship). Allied will only need to steal the ship and the explosives will drop in the Ship (maybe the Canal Boat at back of Ship like you said)
-Add a respawn at lighthouse after the stealing ship.
-Delete MG on axis side
-I dont think i will raise the water because it look like rebuilt all the map! (lol)
maybe a small dam or something at jonction of Canal and Lac. The crane will need to grab the Canal Boat to pass over the small dam.
-I will delete 2 explosives.
-I will try to improve the limbo levelshots.
edit:
-add 1 more parchute in copter**
I will start this week-end or maybe next week. It very hot in Quebec couple day ago⦠It a good time to take some air outside 
Thanks you for your comment and suggestion. You give me some good idea!
Thanks macbeth !
SOrry for the size,
it look like 30Mo before i did some optimisation on the pk3.
news textures, news models, news sounds⦠That get up fast!
I hope your not to lost whit my english language! I know you need to read between the line to understand what i try to say 
GN all!