New Map: Helicopter Assault Mission Two


(Mateos) #21

Nice and varied design.

Seems the pavement border is both above road and pavement, why not raise the pavement at the same height?

From road to dirt, you may try the SimonOC tutorial for nice shading effect between 2 textures :slight_smile: Here is the link if you want to try it:
http://simonoc.com/pages/articles/terrain2_1.htm

You should as well tweak the sky lighting with the ambient _color of worldspawn, lighting color and skybox looking seem really different (Red skybox for white lighting I mean here)?


(pred4to5) #22

Thanks, I saw in tutorial that they use common alpha shaders, these are extra common shaders? Where can I get them :rolleyes:


(Mateos) #23

Just read the top green box:

“source files” is the link.


(pred4to5) #24

Thanks!


(Mateos) #25

No problem, myself took me some time to figure out where I could get the files Simon was talking about x)

Good luck with it :slight_smile: If you need help, no hesitation o/


(pred4to5) #26

Learned but it is true that you cannot apply this type of blendig on simple patch mesh? Road was built with this… :smiley:


(Mateos) #27

Then on road border where you have dirt brushes, you can make a dirt to road blend :confused:


(pred4to5) #28

Here a new screenshot, I found a way to blend meshes.Two planes, one semitransparent :slight_smile: