Well. up to this point nothing has been changed. I have some ideas on how to make the map play a bit better, but they need some refinement.
Here are a couple of problems and some ideas I have to fix them.
The Grind:
It seems that most of the times allies could move several guys to the bottom of the west guns steps, but after that point the rush would get shut down a lot. This leads to a pretty long run that allies have to repeat and to a stressful grind. I was considering a forward flag as DerāSaidin had previously mentioned, but instead of reworking the whole middle level, perhaps just creating a single new room. I think a good position for this would be near the west gun stairs, dug into the more middle area of the dam. This would lead to a lot of spawns for allies though, so then the west gun spawn would probably be removed in favor of the new forward spawn being secured when the west gun was blown. This will still lead to a lot of crowding for allies on the way up to the forward spawn, but they shouldnāt have to repeatedly do the same grind this way.
The Fast Last Objective:
So the last objective is a little short in the map. DerāSaidin and SPU9 had a couple ideas on how to fix this, involving doc runs and/or a switch. The change I was considering is having documents available at the forward allied spawn that must touch the radio while itās on, then a switch on the far side of axis spawn, near the ladder.
CP Area:
These changes should mean that the CP fence and itās indentation shouldnāt be necessary any longer. So the CP will do itās same function except with no relation to the spawns, but wonāt be in the little concave area any longer, but in a more natural position in the same area.
Tunnel Tightness:
A secondary route could be created that runs through the area right beside the CP to the new forward spawn to give allies a bit more breathing room. This could be blocked off with a drainage grate as well.
East side of the dam has lower traffic:
I donāt plan to do anything about this at this point. Iām not aware of it affecting gameplay in any significant way. I believe the FPS on the map should be pretty good, so I donāt believe itās harmful in that way. It looks nice too.
So all those changes will take a bit of time, so Iām going to wait a bit and try to get opinions on the changes before I begin the modifications. So if you think this isnāt gonna help, let me know. If you think this will make the map better, let me know. If you would tweak any of the things I mentioned, let me know.
Thanks for all the suggestions and help so far.