Very nice looking map - I love a lot of bits of the map design. But…
The map is very defense-biased though - the capture point is practically on top of the axis spawn, with only one (tricky) entrance - a single mobile MG by the radio with a couple of axis players around would lock it down completely. The radar is also pretty defense biased (travel time from axis ~10 seconds, travel time from allies 25 seconds by the fastest route). Oh - and one of the big panes of glass in the office in the big warehouse near the tunnel is bugged. Also, the radio transmitter icon is off the edge of the command map, so it took me ages to find it. Personally I’d have the command post trigger an allied forward spawn and open up the low door to the transmitter (blocked by boxes atm). I do think it looks like it has promise though 