New Brink Screenshots Escape to the Internet


(tokamak) #21

Oh right. I was mainly focussing on your physics suggestion. Animations won’t be much of a problem.

I’m still really wondering who did the clothing design. I showed the pictures to a friend who’s studying fashion design and she was amazed by it.


(SockDog) #22

Well when I say physics I just mean in a “pointless but we can do it with PhysX” type stuff, it would introduce some elements of randomness that animation alone can’t. Of course it’s pretty expensive processing wise but then that is what huge gfx cards are for. :slight_smile:

I wonder if given the positive response whether there will be some of the in game clothes actually spun off into actual clothing lines. Surely someone would pick them up and run with them beyond the usual gamer oriented people. Zenimax need to invest in a sewing machine and a market stall, sorted.


(tokamak) #23

Seriously, I wouldn’t mind wearing some of those outfits in public.

Even 'BRINK’sounds great as a label. How cool is that? A clothing line from a game that goes beyond T-shirts.


(Slade05) #24

I guess that was the secret plan from the beginning.
Game as a promotion for clothing line. :slight_smile:


(.Chris.) #25

Hope you can turn that muzzle flash off.


(Joe999) #26

awesome and all. but why does the muzzle flash look like it doesn’t belong in there? i hope that changes :slight_smile:


(acidrain) #27

Yeah I didn’t even realize it. Those muzzle flashes are friggin huge. I certainly didn’t notice anything that elaborate in the demo. Those masks are new too though.


(SockDog) #28

Maybe they’re actually very short flashes and they just picked those shots for the piccies to emphasise the boom boom aspect.


(Wussie) #29

looking great again : )


(DarkangelUK) #30

I’ve noticed an inconsistency with the shadows, they still look great and i want that hunters hoody, but still :smiley: Oh and no light coming from the muzzleflash… cmon dash splamage don’t give them reason to whine!


(acidrain) #31

Come on DA - you can’t always criticize our criticisms. This forum does exist for a reason.


(GlobalWar) #32

If I don’t get a good gameplay trailer soon I am going to BURST!!


(Slade05) #33

Compare this and this.

Don`t you think that daytime is different? Or we are getting fancy “invisible cloud obsuring the sun” system, like in etqw?


(Sabayon) #34

Very very good design work! Amazing.


(deadlights) #35

nice screens guys


(Exedore) #36

:stroggtapir:

Yeap those masks are newer, believe it or not we’ve kept working since we made the demo for earlier in the year! :wink:


(darthmob) #37

[QUOTE=Slade05;198282]Don`t you think that daytime is different? Or we are getting fancy “invisible cloud obsuring the sun” system, like in etqw?[/QUOTE]Could be different missions (maps) in container city.


(Rahdo) #38

Don’t worry about the muzzle flare… there’s some interesting stuff gameplay and upgrade-wise about them :slight_smile:


(Shiv) #39

you keep upgrading the muzzleflash size tills its essentially a flamethrower… then pick the heavy and use a minigun?.. close range insta gib! ?
?

??

in a santa suit?


(Loffy) #40

Ah, the bits of info… We want more.

[metaphore]
Darn, it’s like being lost for two days in a desert under a hot sun and someone is waving a bottle of water infront of you. Frustration.
[/metaphore]