And yet, in TF2, when playing a medic, they have to use traditional HUD stuff to let a medic do his job effectively. And they’re right to do so, because it’s not a binary on/off situation like most of the examples you suggest (either they’re supercharged or not, either they’re urined or not, etc.). There’s a lot more incremental information in Brink about both your team and the enemy than in TF2. There’s a lot more going on in general because of all the myriad of class abilities and weapons that players may or may not bring into a match. And then you add the additional complexity of character customization to boot! It all makes for a very rich and tasty soup of gameplay possibilities, and the danger is in it getting too soupy 
So when the player’s got situations where they’re making life or death decisions in literally split seconds, I think they need information is the fastest, easiest to read, most effecient means possible. Much like a medic does in TF2…




