Need a partner for TJ map!


(Pray-N-Spray) #21

Thank you man :stuck_out_tongue:


(stealth6) #22

you could also ass a sky texture to the roof, also makes it brighter


(Pray-N-Spray) #23

ya, but i dont know why, my skybox doesn’t work :frowning:


(stealth6) #24

is it a standard 1? what is the problem with it?


(Pray-N-Spray) #25

when i put textures of the sky on the walls, then when i load the game up, i see small same pictures…:S


(stealth6) #26

then the shader is not being loaded, or it is not a sky texture, has to have the right shader


(Pray-N-Spray) #27

ok, now i tried to convert again and get the same error

************ ERROR ************
MAX_MAP_VISIBILITY exceeded

but in that link i dont understand how to do…


(DeatH) #28

http://www.google.co.uk/search?hl=en&safe=off&q=MAX_MAP_VISIBILITY+exceeded&btnG=Search&meta=


(Pray-N-Spray) #29

hmm, i caulked every non-visible brush…but the problem is still there…:S
Do you think if I’d remake all jumps (i mean to put them together again) the problem would be fixed?


(-SSF-Sage) #30

Did you already made most of your brushes detailed? (ctrl+m)

Q: Do you think if I’d remake all jumps (i mean to put them together again) the problem would be fixed?
A: For that error no. Make most of the brushes detail ^^. Read a tut if you don’t understand how to deal with them. (Detail vs. structural brushes). And use bigger blocksize if the error don’t go away with that.


(DeatH) #31

I was going to type out an explination but i can’t be bothered lol.

If you want to send me the map file ill have a look at it for you!

mark_challis@msn.com


(Pray-N-Spray) #32

Ok, I added you on msn…


(Pray-N-Spray) #33

Ok, I made pk3

and i putted in scripts/purple_jumps.shader
then i putted in textures/purple_jumps/here my pictures.

and when i load the map in the game i see only black and orange squares.

Any idea?


(-SSF-Sage) #34

Check your shaders (paths etc.). And did you add “purple_jumps” (without quotes) into your shaderlist, which is used for radiant/compiler to regognise the shaders. Also check your textures are tga (non compressed) or jpg. And in power of 2. (128x512 256x256 etc.)


(Pray-N-Spray) #35

Here’s my shader

textures/purple_jumps/d_beige3
{
qer_editorimage textures/purple_jumps/d_beige3.jpg
implicitMap textures/purple_jumps/d_beige3.jpg
surfaceparm nodamage
}

textures/purple_jumps/tiled1
{
qer_editorimage textures/purple_jumps/tiled1.jpg
implicitMap textures/purple_jumps/tiled1.jpg
surfaceparm nodamage
}
textures/purple_jumps/tiled2
{
qer_editorimage textures/purple_jumps/tiled2.jpg
implicitMap textures/purple_jumps/tiled2.jpg
surfaceparm nodamage
}
textures/purple_jumps/grstein
{
qer_editorimage textures/purple_jumps/grstein.jpg
implicitMap textures/purple_jumps/grstein.jpg
surfaceparm nodamage
}


(Dinius) #36


(Pray-N-Spray) #37

Hey, thanks, and about those textures, my friends remade them so they are other colours, but it doesnt matter. Cuz someone helped me and he setted me all other textures and it works so no problem.

And again, thanks for reply :wink: