Nazi Skin Pack


(twt_thunder) #21

[QUOTE=shagileo;181533]Well, sure ain’t no negative replies coming from me (if someone was talking about me ^^)

@ Thunderpwn: the idea of the machines VS humans sound pretty cool to me.

@ Thorne: aight, you just tweek those last things and your skin will be perfect[/QUOTE]

thanx,but there is still a bit of both skinning and programming todo…
really to bad i lost my serverhost…best ever and cheap… in this summer he took only 60 cent per slot…I WANT HIM BACK!!!

da…sh…fu(same as #¤"#%&%&¤&"%&)

lol…good work all you guys, very happy i found this forum it’s very helpful:cool:


(shagileo) #22

Good thing there’s always Bobot :cool:
Maybe you can test your skinning with these helpful bots?
And 60 cent per slot is indeed pretty cheap ^^


(Berzerkr) #23

I use always the Mirror Map nUllSkillZ once made. Perfect if you want to take a quick look at the playerskins you’re working on.


(th0rn3) #24

I am always using third person view. Long time ago I donloaded it somwhere :smiley:


(twt_thunder) #25

thanx will try it out:wink:


(merlin1991) #26

lolz u mean

cg_thirdperson 1
and cg_thirdpersonangle X

only works in developer mode (just devmap some map)


(th0rn3) #27

No lolz, please. I ment I have downloaded the cfg. And with that cfg I am able to change zoom, angle, etc with just one click


(Berzerkr) #28

There already exists a config for this?
Have you a download link left?


(Magic) #29

Not sure if this is what your looking for - but this config is handy testing youre maps.
I have made my own based on this one.

EBs Maptester.cfg


(th0rn3) #30


I think this is the link


(shagileo) #31

cg_thirdpersonangle X

cool didn’t know about this one ^^
Gonna try that out next time :stuck_out_tongue:


(Berzerkr) #32

Thanks a lot!
Saves me from scripting it for my own.


(Cambodunum) #33

… didnt read the whole thread … but take a look at this:

http://www.wolfmap.de/comments.php?news_id=700

greetz Cambo


(Berzerkr) #34

The modelviewer ignores scripts in the playerskinpack.
Ingame it’s correct displayed, but the viewer shows it wrong.

But it does it’s job if you only replace textures.