Like I already explained you 100 times. Aimee would become USELESS if this happens.
First SNITCH will become an “heartbeat sensor made in China by a 10 year old kid” and then again Aimee would become the worst sniper not only because a bad spotting ability but also because she will become a merc that has a job of rushing and suiciding.
Her pistols are fine as they are now, she doesn’t need machine pistols if what I suggested happens. But no offense, with your idea even if her secondary becomes Hochfir MAYBE, just MAYBE she won’t be useless
[quote=“JJMAJR;198047”]Stoker is fine. You die to a panic molotov that just means that you either suck or you are the most important target, in which they would be killing you with extreme prejudice regardless of the character you are using.
[/quote]
Maybe I suck, but maybe direct hit molly doing 100+ damage is just a cheap strat to get kills that shouldn’t exist. There is the 40 damage you take for being hit and then another huge DPS until you get out of the fire, and let’s not forget that there’s a Stoker shooting at you.
[quote=“JJMAJR;198047”]
The Timik is unfortunately going to suffer way too much if it’s a high-DPS!recoil weapon. Burst rifles put that thing to shame.[/quote]
You might be right about that one but there’s no way for us to tell until we see it ingame.
But we need something to make the Timik and M4 different from each other, they are way too similar as they are now. So the most common thing to do (which is what pretty much every game has) is give the AK bad recoil but high damage which makes it harder to use but more rewarding (in csgo for example even though the AK has a bad recoil, pretty much any smart player will drop their M4 to get an AK on the ground). I don’t see why Dirty Bomb doesn’t have the same thing