My thoughts on how to balance the game


(frostyvampire) #21

Like I already explained you 100 times. Aimee would become USELESS if this happens.
First SNITCH will become an “heartbeat sensor made in China by a 10 year old kid” and then again Aimee would become the worst sniper not only because a bad spotting ability but also because she will become a merc that has a job of rushing and suiciding.
Her pistols are fine as they are now, she doesn’t need machine pistols if what I suggested happens. But no offense, with your idea even if her secondary becomes Hochfir MAYBE, just MAYBE she won’t be useless

[quote=“JJMAJR;198047”]Stoker is fine. You die to a panic molotov that just means that you either suck or you are the most important target, in which they would be killing you with extreme prejudice regardless of the character you are using.
[/quote]

Maybe I suck, but maybe direct hit molly doing 100+ damage is just a cheap strat to get kills that shouldn’t exist. There is the 40 damage you take for being hit and then another huge DPS until you get out of the fire, and let’s not forget that there’s a Stoker shooting at you.

[quote=“JJMAJR;198047”]
The Timik is unfortunately going to suffer way too much if it’s a high-DPS!recoil weapon. Burst rifles put that thing to shame.[/quote]

You might be right about that one but there’s no way for us to tell until we see it ingame.
But we need something to make the Timik and M4 different from each other, they are way too similar as they are now. So the most common thing to do (which is what pretty much every game has) is give the AK bad recoil but high damage which makes it harder to use but more rewarding (in csgo for example even though the AK has a bad recoil, pretty much any smart player will drop their M4 to get an AK on the ground). I don’t see why Dirty Bomb doesn’t have the same thing


(BlazinFox) #22

Even if you get hit directly by a molly and you’re any of the 90 hp merc. You can still live. They even nerfed the impact damage a while back.

Your just not the smartest person when it comes to Aimee. So just stop here. Medics are supposed to counter Aimee. And Aura is the best because most people will get debilitated right after they get healed. So having an EMP to counter a counter is not the way to go.
And an EMP doesn’t make up for shit. As you can tell from Phantom. The EMP doesn’t make anything better. More or less it can make things worse.

Also you obviously never used the timik before the recoil changes. It was hard to even learn, and making it worse than it was then is the single WORST thing you could do to a weapon.


(frostyvampire) #23

@BlazinFox
Never said I’m the smartest. And I never said anything about medics stop countering her.
Aura will still be the biggest counter, it just won’t be so overpowered because it won’t give complete immunity to debuff and Aura is a merc that you see in every game (unlike Phantom which is very rare to find).
If EMP is overpowered (even though it makes more sense to SNITCH because it creates lightning bolts and stuff), then Aura’s health stations need to be nerfed so they only make the debuff run out double the speed instead of completely removing it.
All other healing sources (medpacks and healing pulse) will still instantly remove it.

EMP for Phantom is useless, but on Aimee it will actually help a lot because think about it:
Aura is a merc every defending team has and usually people camp near the station. This will make Aimee actually useful on the attacking side (currently she sucks on attack but ok on defense, EMP will change it so she is useful on both sides).
EMP on Thunder wasn’t useless before it was removed, it’s actually something I saw some people on the forums saying they miss (and I’m one of them)

I did use the Timik, I actually still do (I have T45 Thunder and I play Thunder a lot). I have no problem with the recoil really. It’s annoying at long range but in close range I don’t even feel like any weapon has a recoil at all. I didn’t even know the recoil was changed, when did it happen?
If the recoil is really bad as you say it is then they can keep it. The main point is to make it do higher damage and higher DPS but have slower fire rate and worse recoil than the M4. M4 will be easier to use but Timik will be more rewarding. I can remove the recoil change then

Edit: I noticed I wrote in the thread “make the recoil worse than the M4’s”. Where do you see me saying anything about making the recoil even worse? If what you say is true, then the recoil is already worse than the M4’s which means there’s no need to change it.
But I removed it anyways to avoid more confusions.


(JJMAJR) #24

If need be, I say that Aimee needs an EMP dart ability, considering her weaker offensive capabilities. But, if it’s tied to the camera then people would easily think “oh, there’s a camera around here, shoot it”.

[quote=“FrostyVampire;198062”]Like I already explained you 100 times. Aimee would become USELESS if this happens.
First SNITCH will become an “heartbeat sensor made in China by a 10 year old kid” and then again Aimee would become the worst sniper not only because a bad spotting ability but also because she will become a merc that has a job of rushing and suiciding.
Her pistols are fine as they are now, she doesn’t need machine pistols if what I suggested happens. But no offense, with your idea even if her secondary becomes Hochfir MAYBE, just MAYBE she won’t be useless[/quote]

Selbstadt would 3-shot a Skyhammer, almost 2-shot an Aura, and still isn’t powerful enough?

M9 is the best semi-auto pistol in the game.

And the Empire-9 is definitely NOT the best machine pistol. But, it’s DPS is good compared to other sidearms, and if you shoot the face, you have 20 damage headshots with a weapon that now has 143 DPS.

Finally, if Aimee needs to improve her ability to sense stuff, one could make the camera’s trail, decrease the cooldown for her abilities, and give her a second charge.

If you think that making the camera harder to spot (on the account of players now having to think whether Aimee or Redeye is responsible for the spotting ability, instead of instantly thinking “oh, camera, shoot it”) and making Aimee able to dish out 140 DPS, would be WEAK…

Then it explains a lot as to why you can’t just long jump out of a molotov cocktail. I seriously recommend you to play the assault course a bit to practice that little feature. For the love of god, please.


(frostyvampire) #25

[quote=“JJMAJR;198724”]If need be, I say that Aimee needs an EMP dart ability, considering her weaker offensive capabilities. But, if it’s tied to the camera then people would easily think “oh, there’s a camera around here, shoot it”.

[quote=“FrostyVampire;198062”]Like I already explained you 100 times. Aimee would become USELESS if this happens.
First SNITCH will become an “heartbeat sensor made in China by a 10 year old kid” and then again Aimee would become the worst sniper not only because a bad spotting ability but also because she will become a merc that has a job of rushing and suiciding.
Her pistols are fine as they are now, she doesn’t need machine pistols if what I suggested happens. But no offense, with your idea even if her secondary becomes Hochfir MAYBE, just MAYBE she won’t be useless[/quote]

Selbstadt would 3-shot a Skyhammer, almost 2-shot an Aura, and still isn’t powerful enough?

M9 is the best semi-auto pistol in the game.

And the Empire-9 is definitely NOT the best machine pistol. But, it’s DPS is good compared to other sidearms, and if you shoot the face, you have 20 damage headshots with a weapon that now has 143 DPS.

Finally, if Aimee needs to improve her ability to sense stuff, one could make the camera’s trail, decrease the cooldown for her abilities, and give her a second charge.

If you think that making the camera harder to spot (on the account of players now having to think whether Aimee or Redeye is responsible for the spotting ability, instead of instantly thinking “oh, camera, shoot it”) and making Aimee able to dish out 140 DPS, would be WEAK…

Then it explains a lot as to why you can’t just long jump out of a molotov cocktail. I seriously recommend you to play the assault course a bit to practice that little feature. For the love of god, please.[/quote]

I didn’t think about the EMP giving away the camera. But I don’t think Aimee needs another ability. I guess the giveaway is the tradeoff for the useful ability

Selb does 17 damage. So 34 on headshot. That’s 4 headshots on Skyhammer. 2 headshots + 1 bodyshot on Aura.
I know that the M9 is the best non-machine pistol but still snipers use pistols if somebody pushes them and they miss the quickscope. Not as a primary weapon

MP9 is actually an SMG, unlike Tolen and MP400 which are pistols. It has the highest DPS (I think) and looks the best (yes I care about looks. Typical girl :neutral:). But it doesn’t really matter

2 SNITCH’s would be OP. And the long cooldown is because it’s hard to get SNITCH in good places and replacing it every 15 seconds would be very annoying.

What do you mean “thinking if it’s Aimee or Redeye”? Redeye only spots, SNITCH debuffs you. If Redeye spots you, you will see him or a smoke. SNITCH will instantly zap you once you pass a corner. Why would anyone ever be confused?
And Aimee doing 140 dps? Lol what? She is a SNIPER. Snipers don’t have high DPS and they shouldn’t have, they have insta kill on almost every merc and deal high damage.

You don’t need to bring up that I suck at escaping molotovs. I already got a cobalt in the assault course and you don’t need to act like you are a pro and I’m a noob.


(Herr_Hanz) #26

jumping wont help a lot as molotvs still burn you when you jump.

its easy to tell if its redeye or a snitch. because if you are a good played you have alread killed the enemy team once, or at least spotted them, so you know if its a redeye or an aimee on the enemy team. if redeye = spam the smoke, if aimee = look for red lightbulb and shoot.

and if they are both on the same team then look at the bottom of your screen to see if it says ‘DEBILITATED’


(JJMAJR) #27

2 SNITCH’s wouldn’t be OP if all they do is spot enemies. They’re worse than Vasilli’s heartbeat sensors due to the fact that they need a line of sight.

You aren’t getting the fact that Aimee’s debuff makes it a lot easier to spot because that they give a debuff that gives away what kind of ability is responsible for spotting the victims.

3 shot a skyhammer:
Initial headshot damage = 172 = 34. 120-34 = 86.
On headshot, debilitation occurs. Damage multiplier = 1.25
Subsequent headshot damage = 17
2.5 = 42.5 ; rounded up = 43
43*2 = 86

Ergo it deals 120 damage on three headshots.

On two shots it would deal 77 damage. That’s 3 HP off of killing an Aura.

Finally, Aimee’s extremely glass compared to classes like Redeye and Vassili.

It’s an ability that benefits aiming. Why do I have to pitch an ability that benefits being good at the game to someone that doesn’t fucking understand “AIMEE’S CAMERA CAN BE EASILY SPOTTED DUE TO LOUD NOISE, HIGHLY VISIBLE DEBUFF, AND-”

Forget it. You want to make Aimee impossible to be used in competitive play yet decimating low levels, fine. I should go back to crying with @THUNDA about Phantom, Bushwhacker, Proxy, and the MK46.


(frostyvampire) #28

@JJMAJR
But you keep forgetting Aimee is a SNIPER merc. Debuff on headshot is something that can go on some merc using SMG’s NOT on a sniper.

SNITCH doesn’t make any noise except for when it’s placed…
If SNITCH doesn’t debuff, it becomes useless which also makes Aimee useless. I prefer having no change at all than making SNITCH useless and Aimee debuff on headshot. I suggest you making a merc suggestion on a fire support merc that will have SMG’s as a primary and he will have the passive debuff ability then it might be useful (maybe even OP). But for a sniper merc this will completely kill the class


(JJMAJR) #29

A SNIPER MERC?

I played with sniper characters that had powerful sidearms before. I know that there exists sniper characters with powerful sidearms. Have you heard about Widowmaker?

And do you know how INCREDIBLY OVERPOWERED the “debilitate on headshot” ability would be if used with an SMG, even the godforsaken Blishlock? 150 DPS would be fucking insane! And that’s the lowest amount of DPS possible with non-sniper primaries too! Don’t even get me started on assault rifles either, kid.

If SNITCH doesn’t debuff it would be much harder to find if combined with Redeye, and if Aimee is able to 3-shot a Skyhammer with a weapon that fires 6.66… bullets per second, that’s not bad at all. That’s more than twice the RoF of Aimee’s semi auto rifles, for 150% of the reward.

Listen closely for Aimee’s camera in this:

Compare that noise to this:

BIG FUCKING DIFFERENCE, NO?


(frostyvampire) #30

[quote=“JJMAJR;198793”]A SNIPER MERC?

I played with sniper characters that had powerful sidearms before. I know that there exists sniper characters with powerful sidearms. Have you heard about Widowmaker?

And do you know how INCREDIBLY OVERPOWERED the “debilitate on headshot” ability would be if used with an SMG, even the godforsaken Blishlock? 150 DPS would be @$!# insane! And that’s the lowest amount of DPS possible with non-sniper primaries too! Don’t even get me started on assault rifles either, kid.

If SNITCH doesn’t debuff it would be much harder to find if combined with Redeye, and if Aimee is able to 3-shot a Skyhammer with a weapon that fires 6.66… bullets per second, that’s not bad at all. That’s more than twice the RoF of Aimee’s semi auto rifles, for 150% of the reward.

Listen closely for Aimee’s camera in this:
video

Compare that noise to this:
video

BIG @$!# DIFFERENCE, NO?[/quote]

I don’t mind if she gets better pistols, but if she debuffs on headshot it will completely ruin the point of sniping. If you shoot the pistol, you give away your position AND you need to get a headshot with a bad accuracy weapon. Why not just take your 100% accurate sniper rifle and insta kill them? Do you really wanna make Aimee a pushing sniper and see all those rushing Aimees?

I know it will be OP, this is why I said “balance it a bit so it’s not OP”. It’s possible to make it balanced. For example: Take 20% more damage (SNITCH will still be 25% so it’s better), make the debuff last only 3 seconds, make it only a 25% chance to debuff on headshot. Stuff like that

You are the one who wants SNITCH to only spot. I’m against removing debuff from it.
3 shot on Skyhammer is not the problem. The problem is that she is still a SNIPER. Snipers SHOULDN’T even be able to even fire 3 shots at the same person. They need 1 bullet to kill, then the enemy spots them and they get another chance to kill them. If they miss both shots they are already dead by now.

Like I said, the debuff on headshot is a nice idea. Just not for a sniper

Edit: I will listen to the videos when I get back home. I’m on vacation until Sunday and don’t have my headsets


(BlazinFox) #31

Go ahead and flag me for this. But literally shut the fuck up. Your ideas are terrible, and no one wants to hear them. Aimee has her speed for a reason. You miss a shot? Repost on quickly and take another shot. Same or new person.

And you still don’t know what you’re talking about. So learn how to actually play the fucking game before making useless arguments that you cannot win because of how idiotic your ideas actually are.

And it does create “lightening bolts” but these aren’t powerful enough to EMP something. An EMP is normally specialized for being an EMP. So stop with that idea.

If you’re using the grandeur, and you’re not smart enough to use it. She’s works wonders on attack. And about auras station. Just fucking destroy it. It’s weak enough, and you have enough speed to get you of there. LITERALLY SHUT UP ABOUT HER. YOURE NOT MAKING HER ANY BETTER, MORE OR LESS ITS WORSE. It’s not even funny anymore. It’s just plain annoying.

Edit: I thank both of you for flagging me. Do exactly what I want.