(You could try to replace the flamer by the freeze gun, if possible. But it would take a lot of work, especially if you know the freeze gun handled seriously different from any ET weapon.)
My mod: Beta1 release!
Thanks for posting your todo list. Seems like I forgot a lot about this great game, but there’s one thing i DO remember and which isn’t on your list - CHICKS!
Would be some nice “objectives” 
well maps are being build (probably with chicks)
If anybody wants to build maps for the mod, feel free.
Greetz Panther aka Way2Evil
It would be interesting if instead of totaly removing the alt fire on the rifles (now shotguns) you had it load a slug instead of a grenade. Then have it fire a single bullet with very high damage and accuracy but low range. You could use the same model and wouldnt have to change much in the code.
Well i’ll think about it.
There is allready a lot that still needs to be done. ^^
Greetz Panther
Did you notice that the player faces have no textures at some points, as if its looking for a angry face model, and it cant, so it shows a defualt head with no texture, just that black and orange, texture not found, image.
Yeah, I noticed that, when you look in my todo list you see : -duke head model 
That means I found a bug there ^^
maybe a little lame question - I guess there’s no way to get running this mod + etpro eh? 
no it can’t, etpro very depends on it’s own client and server library, this mod changes them both…
I wonder why you didn’t change the weapon names? It still shows “MP40” and “Thompson” etc.
EDIT: I saw you fixed it - partially.
PS: When you search for some babes take a look at at Postal 2. They have some nice babes and a cool MP-gametype where you have to steal the babe of the enemy team.



as You can see, face animation in hud or whatever you call it doesn’t work
Maybe it’s because I’ve hosted game with only extracted duke-mod.zip? I’ve noticed that there is one more pk3 but didn’t dload it…
@Ragnar_40k: thnx, I’ll look into that (screens look good) ^^
@ zivs: thnx, but yes I know, been told before in this topic, I think it’s the hurt stuff that causes this, need to take a look at it (it’s in the 2do list)
Thnx & Greetz Panther
Tried it out and have it running on one of our smaller servers, An XP save and some sort of admin levels like shrub would be nice too. Nice work 
thnx, and I’ll see what I can do.
Primairy goal is game play.
If I have some more time I’ll check into some admin things. (I’m no expert in that)
Greetz Panther aka Way2Evil
I got this error when trying to host a game from in-game menu.
Main title was successfully loaded.
ET 2.56 linux-i386 Sep 10 2003
----- FS_Startup -----
Current search path:
/home/qes/.etwolf/duke-mod/mp_bin.pk3 (6 files)
/home/qes/.etwolf/duke-mod/Duke-mod.pk3 (702 files)
/home/qes/.etwolf/duke-mod
/usr/local/games/et/duke-mod
/home/qes/.etwolf/etmain
/usr/local/games/et/etmain/pak1.pk3 (10 files)
/usr/local/games/et/etmain/pak0.pk3 (3725 files)
/usr/local/games/et/etmain/mp_bin.pk3 (4 files)
/usr/local/games/et/etmain
----------------------
4447 files in pk3 files
execing default.cfg
couldn't exec language.cfg
execing profiles/QEStudnet/etconfig.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
------- Input Initialization -------
Joystick is not active.
------------------------------------
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 6: 1024 768
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 1024x768
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce3/AGP/SSE
Initializing OpenGL extensions
...using GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_NV_fog_distance
XF86 Gamma extension initialized
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce3/AGP/SSE
GL_VERSION: 1.5.2 NVIDIA 66.29
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(16-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
NV distance fog: disabled
Forcing glFinish
Initializing Shaders
----- finished R_Init -----
------- sound initialization -------
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x4888f000 dma buffer
No background file.
----------------------
Sound memory manager started
copy /usr/local/games/et/etmain/ui.mp.i386.so to /home/qes/.etwolf/duke-mod/ui.mp.i386.so
Sys_LoadDll(/home/qes/.etwolf/duke-mod/ui.mp.i386.so)... ok
Sys_LoadDll(ui) found **vmMain** at 0x4a0edbfc
Sys_LoadDll(ui) succeeded!
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: localhost.localdomain
Alias: localhost
Alias: q3map
IP: 127.0.0.1
Started tty console (use +set ttycon 0 to disable)
WARNING: music file sound/music/menu_server.wav is not 22k stereo
------ Server Initialization ------
Server: oasis
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
/home/qes/.etwolf/duke-mod/mp_bin.pk3 (6 files)
/home/qes/.etwolf/duke-mod/Duke-mod.pk3 (702 files)
/home/qes/.etwolf/duke-mod
/usr/local/games/et/duke-mod
/home/qes/.etwolf/etmain
/usr/local/games/et/etmain/pak1.pk3 (10 files)
/usr/local/games/et/etmain/pak0.pk3 (3725 files)
/usr/local/games/et/etmain/mp_bin.pk3 (4 files)
/usr/local/games/et/etmain
----------------------
8894 files in pk3 files
copy /usr/local/games/et/etmain/qagame.mp.i386.so to /home/qes/.etwolf/duke-mod/qagame.mp.i386.so
Sys_LoadDll(/home/qes/.etwolf/duke-mod/qagame.mp.i386.so)... ok
Sys_LoadDll(qagame) found **vmMain** at 0x4b8f77ec
Sys_LoadDll(qagame) succeeded!
------- Game Initialization -------
gamename: etmain
gamedate: Sep 10 2003
Not logging to disk.
Gametype changed, clearing session data.
Enable spawning!
Disable spawning!
0 teams with 0 entities
-----------------------------------
Setting MOTD...
^1Warning: setstate called and no entities found
^1Warning: setstate called and no entities found
^1Warning: setstate called and no entities found
-----------------------------------
RE_Shutdown( 0 )
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce3/AGP/SSE
GL_VERSION: 1.5.2 NVIDIA 66.29
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(16-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
NV distance fog: disabled
Forcing glFinish
Initializing Shaders
----- finished R_Init -----
copy /usr/local/games/et/etmain/ui.mp.i386.so to /home/qes/.etwolf/duke-mod/ui.mp.i386.so
Sys_LoadDll(/home/qes/.etwolf/duke-mod/ui.mp.i386.so)...
Sys_LoadDll(/home/qes/.etwolf/duke-mod/ui.mp.i386.so) failed:
"/lib/i686/libc.so.6: version `GLIBC_2.3' not found (required by /home/qes/.etwolf/duke-mod/ui.mp.i386.so)"
Sys_LoadDll(/usr/local/games/et/duke-mod/ui.mp.i386.so)...
Sys_LoadDll(/usr/local/games/et/duke-mod/ui.mp.i386.so) failed:
"/usr/local/games/et/duke-mod/ui.mp.i386.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(ui) failed dlopen() completely!
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- Server Shutdown -----
==== ShutdownGame ====
---------------------------
----- CL_Shutdown -----
-----------------------
Sys_Error: VM_Create on UI failed
Shutdown tty console
“/usr/local/games/et/duke-mod/ui.mp.i386.so: cannot open shared object file: No such file or directory”
Looks like a clue!
I subtly noticed that but I didn’t understand why on hell it needed to be put there instead of my home dir.
Granted et copies that file on launching, why on hell does it need to be copied? :disgust:
By the way I put all the extracted files in /tmp and symlinked each file to my home et dir for testing.
Is this also a bad method?
I’ve tried Postal 2 this weekend, and indeed some nice models in it.
The only problem is that I can only import the female body into an editor, the heads is a so called .StaticMesh file and I can’t find anything to import it with into milkshape or max.
Anybody knows something about this (Postal 2 is based on the unreal engine)
Thnx & Greetz Panther
Somebody made an UT2004 mod with these babes: http://www.ataricommunity.com/forums/showthread.php?s=&threadid=492321