Muzzle Flash. To stay locked or have the option of disabling it?


(DoomS59) #21

[quote=“crimsonYouth;50704”][quote=“jetJester;50701”][quote=“crimsonYouth;50668”][quote=“jetJester;50663”][quote=“crimsonYouth;50646”]Wow! People complain about the dumbest things…

Oh, i guess you speak for everyone since its a fact XD

I didn’t know it wasn’t splash damages game… good to know its not theirs to make the way they want XD
[/quote]

Dumbest things? maybe for you that are a casual player that dislikes being competitive, the majority of people here seem to think otherwise, and i don’t know how you can say it’s just a dumb thing since it mess up the aim A LOT for no reason to exist AT ALL[/quote]

The point of the patch was to make it so people cannot gain an unfair advantage by disabling effects… so what is the problem if both you and your enemy have the same effects? If you are truly all about being competitive then you should be glad that the game is trying to be fair.[/quote]

Then just disable it to everyone, it would still be fair accordingto your logic, it serves to nothing other than annoy, it makes harder to see in some situation, where it will just end up to lose the aim and start randomly shooting hoping to hit an enemy you can’t clearly see, there is a reason if any competitive game doesen’t have it don’t you think?[/quote]

I dont care if they removed it for everyone. I just dont mind it being on for everyone either. I dont have a problem until people start removing things in a config to gain an advantage.[/quote]

It was like this since Enemy Territory. You’re on a PC. You’re on a game where developpers agreed with that. Play the game then.


(Jostabeere) #22

Either every player has the same effect, or noone has them. But game will look dull without them. And if only someone will have them because he/she want to have them, he will be unfairly disadvantaged.


(Nail) #23

I get a lot of that, welcome to pre-school


(ev1ldarks) #24

And, have you published your working config ?

Still searching for a clear cvars descriptions to know which ones to tweak… would like a clear and reasonable config exactly like you describe ^^


(Gi.Am) #25

Muzzleflashes are part of the game and should be locked. Removing them gives you a clear advantage over someone who has them enabled. And you shouldn’t be forced to degrade the visual quality just to compete.
Even more so it unecessarly increases the gap between someone who knows this stuff and tweaked the game into oblivion and someone who is just starting out and is already at an disadvantage. IMO this goes for all similar tweaks that strongly improve visibility over the default settings. Especially if they are not in the option menu.


(Kroad) #26

[quote=“Gi.Am;51323”]Muzzleflashes are part of the game and should be locked. Removing them gives you a clear advantage over someone who has them enabled. And you shouldn’t be forced to degrade the visual quality just to compete.
Even more so it unecessarly increases the gap between someone who knows this stuff and tweaked the game into oblivion and someone who is just starting out and is already at an disadvantage. IMO this goes for all similar tweaks that strongly improve visibility over the default settings. Especially if they are not in the option menu.[/quote]
muzzle flash (and blood splatter) adds nothing to the game’s visual effects, blood in this game is very ugly too and the muzzle flash only serves to impede vision

this sort of “oh no not the advantages” mentality is fucking retarded when you consider that literally every setting in the game can be argued to bean advantage in some way, stuff like turning motion blur off is such a massive advantage, maybe you should force it on so that no one is at a disadvantage


(distinquishedSandwich) #27

[quote=“Gi.Am;51323”]Muzzleflashes are part of the game and should be locked. Removing them gives you a clear advantage over someone who has them enabled. And you shouldn’t be forced to degrade the visual quality just to compete.
Even more so it unecessarly increases the gap between someone who knows this stuff and tweaked the game into oblivion and someone who is just starting out and is already at an disadvantage. IMO this goes for all similar tweaks that strongly improve visibility over the default settings. Especially if they are not in the option menu.[/quote]

That is exactly why the purpose of this thread to hopefully be a call out or plea to the devs to gives us such a feature in the menu.
I wasn’t a fan of the no particle configs either, but when I got one, I noticed a rise in accuracy due to less graphical interference.

We can disable blood / yam on our HUDs, but why can’t we disable the blood particles gushing from the enemies? This is one really absurd feature in this game.

Cause ya know, this is a video game, and not a realism thing.


(Gi.Am) #28

They add to the immersion of the game. Most people expect a gun to have a visible muzzleflash, likewise most people expect visible bloodsplatter (and this isn’t a realism argument most often, both isn’t visible in reality. It is more informed on what we see in movies and regard as cool instead).

Additional they give informations about the gamestate, respectively if you fire and no muzzleflash occurs you know that your gun is empty, likewise if you see bloodsplatters you know you hit something. Yes there are other cues that inform you about that but it doesn’t mean they don’t help.

These are reasons enough for someone like SD to pay an artist to add this stuff into the game.

Now I never said those things should be there. To be honest I don’t care about visible bloodsplatter and I wouldn’t mind if instead of overboarding movie muzzleflashes, we get less cluttering and more relastic smokepuffs.
But blood and muzzleflashes are part of the game and I sure as hell believe that in a competive game that revolves around testing your skills against other players the initial playing field should be as level as possible. And not hinge on wether someone changed a flag in the options or changed a ini setting that hides in a obscure system folder.

If enabling/disabling gives a clear advantage, than the more advantageous option should be on by default. If the Devs think some visual effects are an important part of the game experience they should lock it indeed and getting good despite the handicap that those effects presents is simply part of the skillset needed for this game then.

Motionblur is indeed cancer that doesn’t add any immersion or additional visual cues, so indeed the right way to make the field even in this regard would be to remove the option alltogether. But thats my opinion in regard to motionblur in general.


(distinquishedSandwich) #29

[quote=“Gi.Am;51478”]They add to the immersion of the game. Most people expect a gun to have a visible muzzleflash, likewise most people expect visible bloodsplatter (and this isn’t a realism argument most often, both isn’t visible in reality. It is more informed on what we see in movies and regard as cool instead).

Additional they give informations about the gamestate, respectively if you fire and no muzzleflash occurs you know that your gun is empty, likewise if you see bloodsplatters you know you hit something. Yes there are other cues that inform you about that but it doesn’t mean they don’t help.

These are reasons enough for someone like SD to pay an artist to add this stuff into the game.

Now I never said those things should be there. To be honest I don’t care about visible bloodsplatter and I wouldn’t mind if instead of overboarding movie muzzleflashes, we get less cluttering and more relastic smokepuffs.
But blood and muzzleflashes are part of the game and I sure as hell believe that in a competive game that revolves around testing your skills against other players the initial playing field should be as level as possible. And not hinge on wether someone changed a flag in the options or changed a ini setting that hides in a obscure system folder.

If enabling/disabling gives a clear advantage, than the more advantageous option should be on by default. If the Devs think some visual effects are an important part of the game experience they should lock it indeed and getting good despite the handicap that those effects presents is simply part of the skillset needed for this game then.

Motionblur is indeed cancer that doesn’t add any immersion or additional visual cues, so indeed the right way to make the field even in this regard would be to remove the option alltogether. But thats my opinion in regard to motionblur in general.[/quote]

“Immersion” is one of the worst things that’s happened to the video industry imo.
One game attempts to be realistic and now everyone has to live up to a standard of those people who cannot live without their dose of “fantasy gun game in a video dream” mentality?

You are WALLJUMPING in Dirty Bomb for starters.
You have hit-markers to tell you if you hit anything making blood gushing a “graphical niche”

You ever played Planetside? There was a topic going on about why rocket launchers shouldn’t OHK people, because of “immersion”, in what land does “immersion” make you survive rocket launchers? A great example of the retardation of the “immersion” people who attempt to justify such arguments.

There are people who play shooters for the sake of shooters, and that goes for any genre. “A great RPG! Triple A title A+!” and Dirty Bomb offers a decently “fast” paced shooter focused about objectives.

Now, if you have the option to disable unwanted graphical shenanigans, then you are free to do so, and it is not an “advantage” if it’s available for everyone, no one forced anything to change to a no Particle config, but those who wanted to focus on the shooter part of the game would likely do so.

So please, if you want to use “Immersion” as an argument for a video game that isn’t realistic then PLEASE go back to your Day Z or ARMA, games that are attempting to be realistic, because it holds no ground here.

Think about it, radioactive london? Your merc might as well break down halfway through the match vomiting blood! You are “respawning”.

Video game, not a realism simulator.


(Gi.Am) #30

Sorry but you are missing my point. I specifically said that immersion is not realism and that realism would support all your changes (Weapon makers are working hard to reduce muzzleflashes to a minimum, guess what they suck in real life. Blocking your view and giving away your position).

Immersion is wether you believe what the game/movie/book presents you or not and is very dependend on having a cohorent narative and gamemechanics that are consistent, working towards what we expect.
A game like minecraft defying realism at every corner is still immersive. A 2D plattformer is just as immersive a large fantasy game despite having dragons and ghouls and giant rats in them is immersive as long as it plays by the rules it made for itself (if suddenly rambo would turn up in a chopper blasting a M60 it would break the immersion). Thats why Bugs break our immersion they are inconsistent and we don’t expect them.

Yes if your game mission was to make the game as realistic as possible than realism becomes the main driver behind immersion and everything that is not realistic will break it.

Dirty bomb is not realistic. but its also not complete unrealistic (I’d argue it follows the rule of cool trope).
The game has guns that are roughly based on real life models and we expect them to behave roughly the same. And I already said it, most people get their knowledge about how those guns should handle from movies and expect them to behave similar and that means unrealistic big ass muzzleflashes and overemphazised bloodsplatters are part of how people in general expect things to work (and they look cool).

Sure stuff like that could be a option flag. Bloodsplatter, Muzzleflashes, Explosions, Textures, Hitbeeps, Foilage.
Disabling/enabling all this stuff gives undeniable an advantage (otherwise it wouldn’t be done in any game that allows that). And that means it becomes a necessity to have those options set, if you want to compete with anyone.

And to be honest if everyone has to use this options to be sucessful in the game SD could have simply leave this stuff out to begin with. Would have saved them alot of work/money leave the maps in blockout state aswell call it a style and you are done (there are quite abit of indies that do it that way). Would be a different game sure, but we would all be on even ground from the beginning. Which is what I’m mainly asking for.