[quote=“Gi.Am;51478”]They add to the immersion of the game. Most people expect a gun to have a visible muzzleflash, likewise most people expect visible bloodsplatter (and this isn’t a realism argument most often, both isn’t visible in reality. It is more informed on what we see in movies and regard as cool instead).
Additional they give informations about the gamestate, respectively if you fire and no muzzleflash occurs you know that your gun is empty, likewise if you see bloodsplatters you know you hit something. Yes there are other cues that inform you about that but it doesn’t mean they don’t help.
These are reasons enough for someone like SD to pay an artist to add this stuff into the game.
Now I never said those things should be there. To be honest I don’t care about visible bloodsplatter and I wouldn’t mind if instead of overboarding movie muzzleflashes, we get less cluttering and more relastic smokepuffs.
But blood and muzzleflashes are part of the game and I sure as hell believe that in a competive game that revolves around testing your skills against other players the initial playing field should be as level as possible. And not hinge on wether someone changed a flag in the options or changed a ini setting that hides in a obscure system folder.
If enabling/disabling gives a clear advantage, than the more advantageous option should be on by default. If the Devs think some visual effects are an important part of the game experience they should lock it indeed and getting good despite the handicap that those effects presents is simply part of the skillset needed for this game then.
Motionblur is indeed cancer that doesn’t add any immersion or additional visual cues, so indeed the right way to make the field even in this regard would be to remove the option alltogether. But thats my opinion in regard to motionblur in general.[/quote]
“Immersion” is one of the worst things that’s happened to the video industry imo.
One game attempts to be realistic and now everyone has to live up to a standard of those people who cannot live without their dose of “fantasy gun game in a video dream” mentality?
You are WALLJUMPING in Dirty Bomb for starters.
You have hit-markers to tell you if you hit anything making blood gushing a “graphical niche”
You ever played Planetside? There was a topic going on about why rocket launchers shouldn’t OHK people, because of “immersion”, in what land does “immersion” make you survive rocket launchers? A great example of the retardation of the “immersion” people who attempt to justify such arguments.
There are people who play shooters for the sake of shooters, and that goes for any genre. “A great RPG! Triple A title A+!” and Dirty Bomb offers a decently “fast” paced shooter focused about objectives.
Now, if you have the option to disable unwanted graphical shenanigans, then you are free to do so, and it is not an “advantage” if it’s available for everyone, no one forced anything to change to a no Particle config, but those who wanted to focus on the shooter part of the game would likely do so.
So please, if you want to use “Immersion” as an argument for a video game that isn’t realistic then PLEASE go back to your Day Z or ARMA, games that are attempting to be realistic, because it holds no ground here.
Think about it, radioactive london? Your merc might as well break down halfway through the match vomiting blood! You are “respawning”.
Video game, not a realism simulator.