mp_village PRE ALPHA SCREENSHOT!!!


(Lockeownzj00) #21

Actually, at first I thought it was mp_village from RTCW, but it looks much smaller, so I think it’s different.


(system) #22









(Fenris) #23

Well, and why not do that :stuck_out_tongue:
Not that I have anything against RtCW, it’s just that I’ve played those maps far too much :wink:

Ah, now THAT particular map I could agree is one that would be worth playing :smiley:

And here I agree as well


(Argh) #24

This guy is ripping of thy b* Dont you see it :wink: You are falling for it. Look at the progress he is making.

Wont surprise me if this will turn out to be quite an awsome map. :smiley:


(Toff) #25

i just hope that sin will add ET functionnality to this map
for example : axis can give damage to allied truck, and allied should escort the truck (from spawn point to the tavern and then after getting gold from tavern to the span point)
and many more new feature

if it s exactly the same, it wont be interresting a lot :bored:


(Blackadder_NZ) #26

It’s not hard to make progress when you decompile a full release map, change the textures then compile it for ET… :disgust:


(hhhmmmmm) #27

that aint been decompiled though , you can tell by sin’s brush work and their is no noise to ground/terrain :stuck_out_tongue:
Keep it up sin:) hopefully someone will do tram/marketgarden and breakout soon…