[model] franz jæger


(twt_thunder) #21

[QUOTE=acQu;478463]Try for yourself: jaeger_prefab.zip

Tell me if it works. In the anim command, you can adjust and play around with it. Add nolearp, norandom, noloop to it. Currently it loops, but it looks funny :slight_smile: (endscreen is creepy :eek::armadillochase:)

Would actually find it cool if someone finds the docs :D[/QUOTE]

found them :slight_smile:

well guess I might do a gold objective and a doc objective for it… guess also I should have doubled the frames… but ofcourse when you blow a door it happens fast…
And btw this is my very first animated md3 that actually works without wierd stuff

EDIT: that RED TRANSCULENT is that a model or just a shader? does anybody know?


(acQu) #22

Also found them. Gosh the windows search function … they are in models/multiplayer/secretdocs (i could have sworn i searched for that name …). Thanks for not telling me :slight_smile:

Then there is this one thing: can you please make the red translucent docs? Because it seems they are not there. If you make them i can make a complete prefab.

Also: if docs-box hits another entity, you will get problems. That is why in the current prefab it probably won’t fit and throw an error as soon as you try to put it into the safe. I have made another, better prefab yesterday to circumvent. I would only need the reddish docs and i can make a prefab of it, with guid.


(acQu) #23

Pretty sure main part is from shader (textures/mapfx/translucent_red in mapfx.shader): it seems it just needs a new model for this. I guess you only need to specify the new shader for the surface in the model and rest does engine + shader.


(acQu) #24

Done. I hope someone can upload this to some file-site before it gets lost: jaeger_prefab.zip


(Magic) #25

Here is a new link Jaeger prefab


(twt_thunder) #26

Thanx acQu, great work only one thing… in your script you should have:

trigger goanim
	{
		wait 1000
		startanimation 1 10 20 nolearp noloop
	}

or else it will open,close,open,close and so on :slight_smile:
hmmm… guess you earned yourself a weapon for your mod… only bad thing I have to create it all over since last time :D…
Ok I will now go and work on the kirbyfaust…

Thanx Magic :slight_smile:


(acQu) #27

Thanx alot Magic.

No problem thunder. You made Carl Gustav for me once, so see this as return on investment :slight_smile:

Command needs to be adjusted, yes. there is also norandom parameter, but i think last time i tried all three together “nolearp noloop norandom”, the animation would not work. Anyway, glad i could help.