model critism - big images


(IndyJones) #21

try to use diffrent shader on wheels, or make them nontransparent.


(aaa3) #22

why, i think the transparent wheels look nice…
btw, is this one released? i wanna download it but where can i(as i see sniper already used it in his playermodel screenshot)


(BackSnip3) #23

Ischbinz haven’t released his model yet,but I’m sure he will do soon when all these bugs will be fixed :slight_smile:
And Indyjones I didn’t made that transparent wheel,but I like it quite good.I had to tweak the shaders because it was using some trick to use environment textures with main jpeg texture and It was no mipmapped.Makes it blinking at high distance:rolleyes:


(ischbinz) #24

i think the official model release will be next year - think monday - we (berzerkr and me) ll release it with a goldrush version - so you can see it in action :wink: (check www.wolfmap.de sometimes)

this is my current work:


animated wheels and support
maybe you like it :slight_smile:
same for this model - comes up with a map - just started with it :slight_smile:


(system) #25

Nice one. Noticed the bayern thing , your home i figure (a weizen und a brezn…;)…

But do you mean that you will put some train-rails on goldrush and the train must be stolen with the goldcrates ? Instead of the truck ? That would be pretty cool…don’t forget a trainstation at the 3rd allies truckbarrier :smiley:

edit: the smoke is awesome if thats from the train :slight_smile:


(ischbinz) #26

nah for the other model in this topic - the truck and the hetzer tank :wink:

for the train it is a complete new map


(Berzerkr) #27

The engine looks much better in action (=animated) as on the screenshot.
The smoke is nice done, too. :slight_smile:


(shagileo) #28

Very nice model, great job!


(Wezelkrozum) #29

It looks really nice. Well done!:smiley:


(valkyr) #30

Wow, that does look really good. Looking forward to seeing it in action.


(twt_thunder) #31

only one thing to say…wow you’re amazing dude:D:D great work


(ischbinz) #32

release:
http://www.splashdamage.com/forums/showthread.php?t=18995
finally