MOD in progress


(acQu) #201

Hmm…buffing certain classes is a good idea. Imho also the covert ops needs buffs.

What would be also cool to see is that “panzerbreaker” idea, someone posted a while ago. Simply an utility which could destroy a panzer or an escortable vehicle with only 1 shot.


(Shownie) #202

Not sure about only one shot, to easy, two maybe :tongue: But we’ll see. :slight_smile:


(Shownie) #203

Here is some screens of our new Turret model!

Model made by BackSnip3!

Feedbacks and suggestion are ofc always welcome :slight_smile:


(Shownie) #204

ETFRAG MOD UPDATE

We started out as many other mods, small but with huge ideas and visions. And as most recent mods we got the same reaction and hate. Well, no harm done or taken.

But it is with both sad and happy intention I announce that ETFrag is OFFICIALLY a closed project. The past months I have been hunting programmers willing to contribute. Most denied because the think this game is dead, some already busy with other projects. So with that said, I have now stopped trying to get this project going and therefor tried to pas the work on.

The future of ETFrag and its content now belongs to the silEnT Team. It is now up to them to choose what will get done or not.

Cheers (:


(stealth6) #205

No svn or git link? :frowning:


(Shownie) #206

At least ten characters. :slight_smile:


(stealth6) #207

aka thrown in a dark corner never to be seen again. Would have been nice to let everybody learn from your mod then just let it gather dust somewhere.


(Shownie) #208

Really? :confused:

Seams to me it is the most active mod in development. Sorry for the disappointment, but I think they will do the right thing. :slight_smile:


(Shownie) #209

*** ETFRAG MOD UPDATE ***

Summary
The mod itself is some what on hold or whatever. The reason is quite simple, main programmer Rik is busy with his studies. NO need to go cry and flame because school is nr one priority for him as well as for me. With this said I do NOT state the mod dead, not yet anyway.

During the time a lot has been said and planed and some things was added along the road. I will put everything in this post so that you know what has been done and also what we planed to add.

Character Customizing

 - limbomenu: show model, buttons, and change on input (semi-DONE)
 - send changes to server, when limbo closes (DONE)
 - save data in session, cos we need it the whole game (DONE)
 - send to all clients (DONE: writtes to userinfo)
 
 - read it clientside from userinfo again, and save it somewere for each client... (DONE: clientinfo)
 - change model&skin: CG_Player, .. ? (DONE)

FIXME: corpse model&skin is stored differently
FIXME: we don't need the latched skin-id clientside?

EDIT: fixed, removed from clientside and userinfo
====================================================
		= = = ETFRAG CVAR LIST = = =
		  Gunstar*  29-3-2011 beta
			   CLIENTSIDE
====================================================


	EXPLANATION:

	- CVAR (valid values) ("default value")
		description / bitflag values

// --------------------------------------------------------------------------------------------------
// CVARS


	- cg_numPopups (0+) ("5")
		number of max popups to draw

	- cg_popupDelay (0+) ("0")
		delay between popups in ms (1000 for etmain's delay)

	- cg_shadowedPopups (0/1) ("1")
		self explanatory

	- cg_drawPickupMsg (0/1) ("1")
		draw pickupMessages (You picked up a... )

	- cg_hud (any) ("1")
		will try load hud file from hud/<name>.hud
		build in values:
		- 0 | default (def)
		- 1 | alt1 (althud1)
		- 2 | alt2 (althud2)

	- cg_hudColor (vec_3) (".16 .2 .17") 
		3 numbers between 0 to 1 and each value seperated with a space ("0-1 0-1 0-1")
		first value standing for amount of Red, second for Green, third for Blue
		example: "1.0 0.5 0.0" wil return a orange color. "1.0 1.0 1.0" wil be white and "0.0 0.0 0.0" wil be black (must include the quotes)
		you can also write the color you want in characters (like "red") but that doesn't support all colors

	- cg_hudAlpha (0-1) (".8")
		value between 0 and 1

	- cg_hitSounds (1/0) ("1")
		enable or disable hitSounds (if enabled on the server)

	- cg_fireteamAlpha (0-1) ("0.6")
		sets fireteam alpha

	- cg_muzzleFlash (0/1) ("1")
		turns muzzleflash on or off

	- cg_drawCompass (0/1/2) ("1")
		when set to "2" it wil draw a square compass

	- cg_drawObjectiveFP (0/1) ("1")
		draw objective you're holding in first person view


// --------------------------------------------------------------------------------------------------
// COMMANDS


	- "dropweapon"
		drop current primary weapon (if selected at that moment)
		handy to bind to a key, (example: bind "0" "dropweapon")

	- "/pm" or "/m"
		send private message to someone
		usage: /<pm|m> <name|slot#> <message> (/pm John Hello)

			 + ETFRAG CHANGELOG +
			    - Gunstar*

			Last Update: 25-3-2011

================================================================

--------------------------------
beta 0.1.0
--------------------------------

	- restarted from etpub source
	- removed many etpub features, more to come
	- redone hud related stuff
	- added cvars:
		cg_numPopups, cg_popupDelay, cg_shadowedPopups, 
		cg_drawPickupMsg, cg_hudColor, cg_hudAlpha
	- semi auto fire for pistols and snipers
	- new hitboxes
	- FIXME: g_realism (bitflag)
		1: jumping needs stamina
		2: slower health regeneration
		4: never lose uni (when shooting etc)
		8: walk slower at low health (etpub g_healthSpeed)
		16: dmg based on were target was hit (etpub g_dmg 1)
		32: dmg over distance reduced faster and earlier etpub g_dmg 2)
		64: bullet falloff (etpub g_dmg 8)
	- g_hardcore (0/1)
		more hs damage
		more acc
		limited hud (no visual map, health, ammo, ...)
	- cg_drawCompass 2 gives you a square compass
	- number of gibs in gamestats
	- DYNO'S dont disapear after defuse (and are refuse-able)
	- FIXME: changed limbo menu (not done)
	- added g_noFallDamage [0/1]
	- added g_kickTime [seconds]
	- Deployable Turrets (FIXME)


NOTES & FIXES:
	- coverts can mount a mg witout loosing uni
	- coverts can steal uni even if there already disguised
	- xp for constuctive use of smoke
	- added missing tag_barrel (tag_trigger) in v_silencedcolt_hand.md3, and sligtly changed v_m1_garand_hand.md3
	- changed blood sprites
	- changed grenade throw sound
	- when g_maxWarp is set lower than 3 (and not 0) 3 wil be used


================================================================
--------------------------------
TODO:
--------------------------------
any fixme's or todo's above
Some kind of admin system (NO SHRUBBOT) (/adminpanel)

team_maxriflegrenades
adrenother (with a adren syrine)

cg_hudflags:
 move time, rinforcetime etc...


edit cg_pickupMessages, make cvar that controls different messages (picked up, objective...)

how is dropweapon? & drop objective
pm messages


icons real map (limbomenu)

----------------------
Thing to look into
---------------------
g_privateMessages -> adminchat
g_privateMessageSound
g_XPDecay
g_logOptions

dynocounter



g_spinCorpse
g_teamChangeKills
g_dropHealth
g_dropAmmo

---------------------
things that will stay
---------------------
g_shuffle_rating
g_maxTeamLandmines 		NOTE: make it team_maxLandmines?
team_max[Panzers/Mortars/Flamers/MG42s/GrenLaunchers]
g_mapConfigs
g_packDistance
g_censor
g_censorNames
g_censorPenalty
g_censorMuteTime
g_censorXP
g_intermissionTime
g_intermissionReadyPercent
g_skills
g_skipCorrection
g_maxWarp
g_teamDamageRestriction



// last checked
g_voting





--------------------------------
TODO B4 RELEASE:
--------------------------------
serverinfo
ui-menu's stuff
remove debug stuff
change list (this file)
cvar explaination (other file)
LOTS OF TESTING


================================================================


--------------------------------
BUGS:
--------------------------------



--------------------------------
MAYBE:
--------------------------------
save hits, shots, damage recieved given, kills deaths etc (like xpsave)
graphic item pickups (picked up [img]) (cg_pickupMessages 2)


--------------------------------
-- PROB NOT XD --
--------------------------------
add weapon upgrades (more acc, ammo or rate etc) but not based on skills
visual airplane flying over @ airstike
AFK animation




================================================================
--------------------------------
Credits
--------------------------------

 +  Chruker 	- 	Project Bugfix (http://games.chruker.dk/enemy_territory/modding_project_bugfix.php)

 +  ETpub 		- 	Source code

====================================================================================================================================================
   | BATTLESENS       |  LIGHTWEAP     | SOLDIER         | ENGI            | MEDIC                  | FIELDOPS               | COVERTOPS           |
====================================================================================================================================================
1  | binoculars       | +1clip spawn   | less chargecost | +grenades       | +ammo +grenade         | +ammopack -chargecost  | more ammo from pack |
2  | faster stamina   | faster reload  | faster cool     | faster arming   | +2syringes -chargecost | -chargecost ATT&STRIKE | -chargecost         |
3  | +15 max health   | +acc,  -recoil | +speed hw       | less chargecost | full health revive     | more strikes and att   | -recoil&sway scoped |
4  | detect mines     | akimbos        | SMG as second   | -dmg explosives | adrenalin self         | identify disguised cov | insta-kill backstab |
----------------------------------------------------------------------------------------------------------------------------------------------------
5  | ?                | ?              | ?               | ?               | ?                      | ?                      | ?                   |
6  | ?                | ?              | ?               | ?               | ?                      |
====================================================================================================================================================


---------------------------------
idea's code:
----------------------
Soldier/Battlesens: can pickup any weapon // AGREED
Soldier/Battlesens: more protection from helmet (less dmg when you helmet is shot off)
Medic: Everyone around a medic gets health recharge // AGREED
Covert: silent walking // AWESOME AGREED
Covert: disguised satchel charge (as medpack or ammopack) // NAH 
LightWeap: faster switching weapons // AGREED
Engineer: deployable turret, if I can get that 2 work // AGREED
Field: airstike by marking spot on map, again: if I can get that 2 work // AGREED

Unlockable Weapons
ETFRAG FEATURE REQUESTS
	CODE RELEATED

=============================
	[-] = DENIED
	[+] = ACCEPTED

	[x] = ADDED 
	[/] = NOT ADDED
=============================


=============================
FEATURE REQUEST LIST
=============================

New Hitboxes											[+] | [x]
Semi auto fire for Colt, Lugar, Garand, K43, Garand Scoped and K43 Scoped	[+] | []
Dynamites refuseable after defused								[+] | [x]
Covert Ops can steal a new uniform when already wearing one				[+] | [x]
New gametypes, TDM (Team Death Match) and FFA (Free For All)			[+] | [] only possible on maps made for that
New extended Referee/Admin system								[+] | [semi-x]
New XP Save system										[+] | []
Voice Chat in FireTeam										[ ] | [] already there???
Spectators follows FT members									[-] | []
Killing spree											[+] | [semi-x]
Multikills												[+] | [semi-x]
Player shove											[+] | [x]
Shot throw wood with reduced damage								[+] | []
Pickup any weapons										[+] | [x]
Drop all when die											[ ] | []
Slower rockets											[-] | []
Grenade chainreaction, nearby grenades explode when first does			[ ] | []
Destroyable canisters										[ ] | []
Private messages											[+] | [x]
Number of gibs in gamestats									[+] | [x]
Weapons and gear selection in Limbo								[+] | []
Weight is calculated, depending what you wear						[+] | []
Add rank tag to character arm (similar to helemt)					[+] | []
Spectators shown in Command map								[ ] | []
Spec players in thirdperson view								[+] | []
Remove q3 relics											[+] | []
Remove/Fix broken and cvars and cmd								[+] | []
Comamnd map still visible when cg_drawCompass is set to "0"				[+] | []
Add Class, Weapon and Rank Icon in FireTeam and Score list				[+] | []
cg_guny, x and z adjustable									[+] | []
Medics only see players health								[ ] | []
Fix weapon names - Real names									[ ] | []


=============================
FEATURE REQUEST LIST - 09-04-2011
=============================

XP Killmarker on screen										[+] | [x]
Custom fireteam names										[ ] | []
Hitsound cvar for headshot only								[+] | [x]
Cvar for bullet trails, on and off								[-] | [] unrealistic and should be debug use only
Cvar for disable fps eaters - make cg_drawFoliage none cheat			[+] | []
Hitbox mode, easy, normal, hard								[-] | []

The mod itself is dead or halted whatever till the day Rik has time. I will try to move on, but the code is in his hands, the last thing he said to me was that he did this for learning and has no intention to make it for public. I don’t say anything, but use what you can because it is a complete waste to let this disappear.

THANKS!

Rik ‘code’ de Rooij - Lead Programmer
Kim ‘shownie’ Reinhold - Lead Artist
Thomas ‘BackSnip3’ - 3D Artist


(Indloon) #210

Character Customizing

Black Cop or DRINK way ? :smiley:


(Shownie) #211

Sarcasm? You are more than welcome to post your brilliant ideas!

Cheers :slight_smile:


(shagileo) #212

daaarw :frowning:
it looked so promising


(Shownie) #213

Hopefully it is not a waste…

I will upload the latest build I have, I am not sure how much of the mod is there, but for those who wants it, they can have it :slight_smile:


(Shownie) #214

*** ETFRAG MOD UPDATE ***

As stated in the last update, I said the mod was somewhat on hold. However, we are back and working on a beta release! For this release we are getting the current features sort of stable, at least playable. There will be a support for all OS (Windows, Linux and Mac) however, only Windows and Linux for server.

Some key features exclusive for beta:

[ul]
[li]Deployable Turrets (Soldier class)
[/li][li]Graphical Obituary (Similar to CoD)
[/li][li]A square compass (cg_drawCompass 2)
[/li][li]Adminpanel (based on shrubbot, similar to referee system)
[/li][li]Bullet penetration (One shot - three kills? Behind a wooden wall, no problem!)
[/li][li]Character Customizing (Change the look of the character in the limbo)
[/li][/ul]
There are small features which will be included in the complete changelog and on the beta release.

A date can’t be said, but it wont be all to long, two coders are working on getting things just ready for beta launch. So stay tuned and look for the beta release!

Here is a small test video showing you some of the features: http://beta.xfire.com/videos/49e959

Development Team
Kim ‘Shownie’ Reinhold - Lead Artist
Rik ‘codePRK’ de Roooij - Lead Programmer
Julius ‘Remburanto’ Guldbog - Audio Director
Thomas ‘BackSnip3’ Prioul - Models
Bente ‘SwatElite’ Peters - Programmer


(stealth6) #215

Apart from the music making me want to cut off my ears, looks amazing!
Looking forward to seeing what the customizing looks like too.