[QUOTE=ailmanki;470319]You could use the existing objectives with a bit of lua.
Afaik lua does not know about objective pikcup or drop. But you can scan for msg’s.
So if you know player X has taken the objective, he is the guy with the bomb.
Once he dies, remove the objective, and place with lua a new objective there. Maybe a mix between mapscript and lua is needed for that to work properly. If the objective can’t be created with lua, then you will need a dummy objective which you can move around by lua…
Now, I don’t know how the bombsite should be handled. Can the defenders defuse the dyna? Or is it just deliver and boom?
In any case, this could be solveable without any lua at all.[/QUOTE]
yep, defenders can defuse the bomb.
@jenkins: the player with the bomb should be able to shoot/fight as well. - He should just be the only one who is able to plant the bomb. 





