thanks a lot. this sounds like a plausible way of solving this. will keep you posted.
thanks a lot
thanks a lot. this sounds like a plausible way of solving this. will keep you posted.
thanks a lot
[QUOTE=oveove;487735]but you should write
wait 500
alertentity axisspawn
setautospawn “Tank Depot” 0
setautospawn “Allied Spawn” 1[/QUOTE]
It is supposed to be activated after the default spawns are selected to force players to spawn there.
wait 500 is needed/recommended or the instructions are/could be skipped, you can try to reduce its value, but I don’t recommend to remove these delays… Based on experience x)
If its activation via alertentity Forces Players to spawn there, don’t I the have to use this alertentity thing with the First Axis spawn? Please Note that I Used this alertentity for Axis spawn 2. If I Understand you correct the alertentity Set to spawn 1 Would Force the Axis to spawn there. As you Know my Problem is that Axis are accidentally spawning at spawn 2 at First spawn but when a player dies and respawns he spawns at the correct 1st spawn. So the misstake might be that alerted the wrong spawn. Need to Check ASAP
If you don’t have startactive ticked, alertentity is supposed to switch that variable, and thus enable it, but doesn’t move the spawn location of the team owning that spawn point; You have to add extra instruction, like in the top of the game_manager.
You dont actully need to remove tha wait, you can place the setautospawn first in tha game manager also:)
this is a ggod day. I also fixed this Problem. It needed to be:
wait 150 instead of wait 500.
Yeah, not wait and the instruction is skipped, too long wait and you spawn before the line is executed 