misspawning at first spawn


(Teuthis) #21

thanks a lot. this sounds like a plausible way of solving this. will keep you posted.

thanks a lot


(Mateos) #22

[QUOTE=oveove;487735]but you should write

wait 500

alertentity axisspawn

setautospawn “Tank Depot” 0
setautospawn “Allied Spawn” 1[/QUOTE]

It is supposed to be activated after the default spawns are selected to force players to spawn there.

wait 500 is needed/recommended or the instructions are/could be skipped, you can try to reduce its value, but I don’t recommend to remove these delays… Based on experience x)


(Teuthis) #23

If its activation via alertentity Forces Players to spawn there, don’t I the have to use this alertentity thing with the First Axis spawn? Please Note that I Used this alertentity for Axis spawn 2. If I Understand you correct the alertentity Set to spawn 1 Would Force the Axis to spawn there. As you Know my Problem is that Axis are accidentally spawning at spawn 2 at First spawn but when a player dies and respawns he spawns at the correct 1st spawn. So the misstake might be that alerted the wrong spawn. Need to Check ASAP


(Mateos) #24

If you don’t have startactive ticked, alertentity is supposed to switch that variable, and thus enable it, but doesn’t move the spawn location of the team owning that spawn point; You have to add extra instruction, like in the top of the game_manager.


#25

You dont actully need to remove tha wait, you can place the setautospawn first in tha game manager also:)


(Teuthis) #26

this is a ggod day. I also fixed this Problem. It needed to be:

wait 150 instead of wait 500.


(Mateos) #27

Yeah, not wait and the instruction is skipped, too long wait and you spawn before the line is executed :confused: