[MERC] Swift


(Brycko) #21

[quote=“Dox;184245”]It doesn’t have infinite range, it fires projectiles, which like any projectile would suffer fall off damage.

That’s why I said in the OP it’s best used in CQC, where the spread is still tight and more than one pellet could hit someone. If you used it in an open area and threw it 5 or 10 metres away from someone, chances are you’re only going to hit them with one pellet, or none. [/quote]

Fair enough. Now that I think of it, its a fairly well-balanced ability. I’m just scared that its either gonna be too much like a Fragger grenade or too similar to Thunder’s Concussion grenade. In that case, I don’t think unlimited range (or a really big range) is actually a bad thing, considering how the pellets spread and how low the damage per pellet is.

On another note, I’ve been conjuring up (stereotypical) lines for Swift ever since I saw the concept:

“NO! I DON’T SPEAK SWEDISH!”

“Me? Medic? Ahhh no, that’s the other cross”

“Grate you, melt you, Fondue”

“ISN’T THIS JUST GRATE? HAHAHA!”

“OUCH! I’M NEUTRAL!”

“Yah I ski. And much better than you.”

“It’s like a landslide. In EVERY direction.”

“Just try to get close. See what happens.”

“Think of it like a hailstorm. A really, really quick hailstorm.”


(doxjq) #22

The more I think about this idea, the more I wonder if she would better suit being an 80hp merc with 470 speed like Sparks given her flanking / distraction potential.


(Dysfnal) #23

If it did ~70 damage point blank over its span, assuming every bullet hits (more bullets would hit for larger targets of course) and around half that 10m away, this ability would be great at pushing enemies out of an area (the bridge generator comes to mind). It weakens them to the point where you could finish them with a gun fairly easily. The cooldown could be really short, as the ability does very little damage. It’s a bit like a weaker Stoker with a shorter cooldown, but a larger radius would make this merc not only viable, but an excellent pick for coordinated teams


(doxjq) #24

@Dysfnal that was mostly the point, but also with the easy to use automatic rifles and fast pace, she would be excellent for flanking and dealing a little bit of damage.

The main idea behind the grenade is not to kill anyone, but just deal tiny bits of damage to people holding certain areas, even if it is only 20hp per whoever it hits, it still helps. It would be mostly useless in open areas, unless it went off right next to someone.


(doxjq) #25

The other idea I had for the grenade wouldn’t even have to be a hornets nest grenade.

It could be something like the concussion grenade, but instead of blinding people or paralyzing them it could just take a set amount of HP off of anyone within its radius as long as it has a clear line of sight. Perhaps 10% of their total HP or something. But they would have to be in sight of it. It wouldn’t go through walls. That would be a little over the top.

So essentially, another form of debilitation like Aimees snitch, but in this case it gives you a guaranteed set 10% damage rather than the ability to do 25%.


(Brycko) #26

The way we’re talking about it right now makes me think of RoadHog’s Ult from Overwatch; Generally low damage, but unbearable, wall-pinning knockback. Just a freak explosion like that, knocking people away from the objective could be crucial for clearing out areas. Could be annoying with low cooldown though…


(BananaSlug) #27

yas, 90hp merc with m4, now also add fragger style merc with dreiss and we are done


(Dysfnal) #28

@Brycko let’s just say no to knock back, just penalize them for remaining in the radius, I don’t like being pushed back without control in videogames