all ideas are good some needs polishing, but… please god dont give steady to aura! that thing has soo much health already
and for pineapple juggler it could increase grenade/bomb/mine(anything) speed or throwing speed… or both
all ideas are good some needs polishing, but… please god dont give steady to aura! that thing has soo much health already
and for pineapple juggler it could increase grenade/bomb/mine(anything) speed or throwing speed… or both
[quote=“SzGamer227;174730”]Necro-ing this thread before it’s too late but it might be too late anyways but idk you never know
http://vignette4.wikia.nocookie.net/dirtybomb/images/8/84/Objectives_2_(Badge).png/revision/latest/scale-to-width-down/80?cb=20160408194533&format=webp
(Badge is a placeholder just ignore it)
Hard Wired (New Augment Suggestion)
Another objective-based augment to broaden the assortment of objective specialities for non-Engineer mercs. This one reduces C4 defuse time by 20%. Available to any/all mercs that aren’t Objective Specialists.[/quote]
There is a Mechanic Augment i think does this already reduces 20%
[quote=“Baz;174744”][quote=“SzGamer227;174730”]Necro-ing this thread before it’s too late but it might be too late anyways but idk you never know
http://vignette4.wikia.nocookie.net/dirtybomb/images/8/84/Objectives_2_(Badge).png/revision/latest/scale-to-width-down/80?cb=20160408194533&format=webp
(Badge is a placeholder just ignore it)
Hard Wired (New Augment Suggestion)
Another objective-based augment to broaden the assortment of objective specialities for non-Engineer mercs. This one reduces C4 defuse time by 20%. Available to any/all mercs that aren’t Objective Specialists.[/quote]
There is a Mechanic Augment i think does this already reduces 20%[/quote]
Oh, lol, I was going to give it reduced defusing AND planting time but I guess I forgot the latter… "^.^ I guess I’ll fix tha-
no
WAIT
I just had an idea for an entirely new bonus…
http://vignette4.wikia.nocookie.net/dirtybomb/images/8/84/Objectives_2_(Badge).png/revision/latest/scale-to-width-down/80?cb=20160408194533&format=webp
Hard Wired
Allows you to see enemy objective progress (e.g. C4 defuse and objective repair progress) through walls given the objective is within 16.5m/18yds. A useful augment for objective specialists and defensive mercs alike.
Available for Engineer, Recon, and Fire Support mercs.
@hippie @SzGamer227 With regards to his Augment maybe name it “Tenacity” or something like that. Since the concept behind the suggested augment is essentially them trying to crawl to safety in their last few moments of life which is very much a refusal to “give up” and accept death on “anyones terms but their own” which fits into someone with that type of personality.
[quote=“BananaSlug;174740”]all ideas are good some needs polishing, but… please god dont give steady to aura! that thing has soo much health already
and for pineapple juggler it could increase grenade/bomb/mine(anything) speed or throwing speed… or both[/quote]
Valid points about pineapple juggler. One of my suggestions was pitcher which let mercs throw items further (med packs, ammo packs etc) which could be blended into Skyhammer nicely. He has a couple of timik cards with pineapple juggler which are regarded as terrible cards, might give them some merit if he could hiff the packs further.
Also I like the see through walls for objective thing. Since they turned that off it’s made it really hard to organise pushes towards people defusing when you’re not sure if they are defusing or not. I’d love to be able to see enemies objective progress through walls again like it used to be, so that would be a really handy augment.
I say it over and over but I’ll say it again, I seriously hope the devs have seen this thread and taken it into consideration. We need more augment variation. Even if second generation cards are more balanced, the “good” augments are so limited they start to feel repetitive. Like Aimee for example. All of her cards are great but so many double ups on the augments.
I dunno if that would work for skyhammer. Maybe if it only applied to ammo packs. For me it seems like the airstrike marker is thrown a bit far already, and is hard to get used to (for me) having it be throws further would kinda suck. Let me present a situation: The EV on Chapel is repaired, but they have not/barely moved it, and its still in front of that garage. Now you are standing at the intersection in front of the mg, or maybe a little forward under that red bridge. Now you throw your airstrike. Most likely it went under the EV and didnt call an airstrike, or it went into the garage behind the ev and didnt call an airstrike
I know that is a very rare situation for most people but happens frequently for me. Maybe if the airstrike was actually called when the marker goes under the ev… But other than that i dont know if throwing it further would help at all. (all my opinion)
EDIT: Also imo rancid was a way cooler name
It wouldn’t really matter though. It doesn’t throw in a straight line, so you’d just angle your throw down further to counteract the wider arc.
Whenever I use Skyhammer (which is usually just on Chapel) I just throw my airstrike practically at my feet when the EV is nearby, since you usually can’t throw an airstrike that lands parallel to the EV from far away.
Having Fletcher throw his stickies further would be nice, but then you’d have to adjust to the new arc, and I’d rather have Explodydendron if Sticky Bombs are getting an AoE nerf.
¯_(ツ)_/¯
I do the same @SzGamer227 … Too many failed attempts from long distance, it just sucks.
Tbh I haven’t touched Skyhammer in months, because Arty is just that much more efficient for taking out the EV.