thanks m8
[MEGA-THREAD] The Containment War Update Information/Teasers
How hard is it to change the value of credits to 10,000 from 24,000 and number of cards required to 1 from 3?
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[/list][quote=“RyePanda;98938”][quote=“Grave Knight;98902”]Didn’t they even confirmed that there will be in Trade-In change during this update but the change to it is a high priority.[/quote]
How hard is it to change the value of credits to 10,000 from 24,000 and number of cards required to 1 from 3?[/quote]
they should reduce the amount of cards from 3 to 1 and increase the price from 23000 to 50000 c or even more to not making good cobalts soo easy to get
How hard is it to change the value of credits to 10,000 from 24,000 and number of cards required to 1 from 3?[/quote]
2 cobalts and 10k credits seem more fair (for the devs)
How hard is it to change the value of credits to 10,000 from 24,000 and number of cards required to 1 from 3?[/quote]
2 cobalts and 10k credits seem more fair (for the devs)[/quote]
@DMaster2
I really don’t think 2-for-1 is the great either, say you had a shitty cobalt and an ok cobalt you don’t use, does it sound fair that you could get the exact same card you already had for 2 cobalts?
IMO the best way they could do it would be a simple reroll option, 1-for-1 with a credit fee of 20000-25000 credits.
How hard is it to change the value of credits to 10,000 from 24,000 and number of cards required to 1 from 3?[/quote]
2 cobalts and 10k credits seem more fair (for the devs)[/quote]
@DMaster2
I really don’t think 2-for-1 is the great either, say you had a shitty cobalt and an ok cobalt you don’t use, does it sound fair that you could get the exact same card you already had for 2 cobalts?
IMO the best way they could do it would be a simple reroll option, 1-for-1 with a credit fee of 20000-25000 credits.[/quote]
I already had a discussion in the trade-in thread (if i remember correctly) on this. Devs need to make it not so easy for people to get cobalt. 3-1 with credits is bs but i think that rerolling would make it way too much easy for people to get the exact cobalts they want and imho it should be more difficult. 2-1 with a small credit fee seem to me the most balanced by looking both at the players and the devs interests (they need to gain from the cosmetics after all).
How hard is it to change the value of credits to 10,000 from 24,000 and number of cards required to 1 from 3?[/quote]
2 cobalts and 10k credits seem more fair (for the devs)[/quote]
@DMaster2
I really don’t think 2-for-1 is the great either, say you had a shitty cobalt and an ok cobalt you don’t use, does it sound fair that you could get the exact same card you already had for 2 cobalts?
IMO the best way they could do it would be a simple reroll option, 1-for-1 with a credit fee of 20000-25000 credits.[/quote]
I already had a discussion in the trade-in thread (if i remember correctly) on this. Devs need to make it not so easy for people to get cobalt. 3-1 with credits is bs but i think that rerolling would make it way too much easy for people to get the exact cobalts they want and imho it should be more difficult. 2-1 with a small credit fee seem to me the most balanced by looking both at the players and the devs interests (they need to gain from the cosmetics after all).[/quote]
@DMaster2
The fact that you could use 2 cobalt cards and get one of the exact same just isn’t very balanced IMO, and the 1-for-1 concept could be balanced as long as you keep a hefty credit fee, which would also make it so you couldn’t just keep rerolling the same card over and over, as you would need (if we assume it’s 25K per reroll) on average 225K credits to get the specific card you want.
Considering the time it takes to get a single cobalt, and the sheer amount of credits to trade up, trade ins shouldn’t cost a damn thing, especially when it’s a new one. At the very least, trade ins should be HALF the cost of trade ups.
Also, there is no reason for trade ups should be more than 3 cards. 3 golds for 1 cobalt, 3 silvers for a gold, 3 bronze for a silver, and so on.
Are you F%#CKING KIDDING me ? they arent changing anything to the trade in system ? FOR REAL ? we got a function that we cant even use properly
@splashyFlipper we are getting a HUGE content update - this isn’t a fine tuning. Right now all the focus is on the actual content.
Nexon and SD themselves have both encouraged us NOT to use the feature until it’s been made fairer in price. It will likely be tweaked after the content rush is finished. There’s only so much you can do in a short time-frame
a fix is coming, just be patient! ^^
[quote=“LCTR;99105”]http://leisarayven.com/wp-content/uploads/2014/04/tumblr_.gif
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@splashyFlipper we are getting a HUGE content update - this isn’t a fine tuning. Right now all the focus is on the actual content.
Nexon and SD themselves have both encouraged us NOT to use the feature until it’s been made fairer in price. It will likely be tweaked after the content rush is finished. There’s only so much you can do in a short time-frame
a fix is coming, just be patient! ^^[/quote]
Apparently the mission art will be getting a small update in the next update
Smooth mentioned it here: http://forums.warchest.com/showthread.php/46219-XP-Color-code-for-mission-in-the-UI
I would think it would be an interesting idea (lore-wise) if they would give some factions exclusive use of certain mercs… like for example, proxy is CDA only / fletcher jackal only / bush both sides. (I know that this wouldnt be a good idea gameplay wise, but I like the idea purely lore wise)
Rollcall got me like
http://funnyasduck.net/wp-content/uploads/2014/09/funny-pictures-excited-dog-playing-ball-animated-gif.gif