The TTK is highly diverse. There’s a huge difference between bodyshots and headshots. I feel it doesn’t really stroke well with the accuracy of the guns and it makes the outcome of fights quite random.
Would it be an idea to have headshots damage increase exponentially with each consecutive headshot? IE first is the same as a bodyshot, then the second is much more and the third one is instant death?
That way you discount lucky spreadshots and reward the players who are actually aiming for the head over the ones who don’t bother and get lucky.
Just feeling there’s a bit too much chance going on. Some kills don’t feel deserved and some deaths don’t either. In ETQW there isn’t nearly as much a standard deviation in the outcome of fights. And that’s important because it allows you to puzzle with opportunity cost. It allows you to figure out your odds in the battle much better and build plans from that.
In Extraction, which such variability it’s almost always better to throw a hail Marie and geronimo your way through combat.