Matchmaking - facebook vs skill.


(jazevec) #21

Matchmaking is the bane of team games. Matchmaking destroys the community aspect which dedicated servers have. Each server is a mini-community frequented by like-minded players. People on dedicated servers create bonds with each other and they soon learn to rely on each other (or at least the better players which keep returning to the server).

A server is as good as its admin(s). Bad admins encourage (often by inaction) bad behavior, trash-talking, selfish behavior (which has no place in a team game), skew rules to their favor, or kick players who defeat them personally. Good admins foster high level play, and if not friendly then at least respectful behavior.

Matchmaking is okay for 1v1 games, for games where all you care about is your win/loss ratio. In team games, it tends to group together random strangers who don’t care about each other. It’s like trying to have good football matches by picking random people from a railway station.

Having matchmaking doesn’t exclude dedicated servers or server browsers at all, just look at Battlefield 3. What you are worried about is peer-to-peer multiplayer, that is very different to matchmaking.

“Doesn’t exclude” is not the same as “doesn’t make worse”. And I believe matchmaking does conflict with dedicated servers. It siphons players from them.

What matchmaking can add is the ability to match the skill level of players joining the same server, providing better games, on top of all the other usual PC functionality.

We have a different definition of a good game. When you play with people of the same skill, you have little motivation and probably won’t improve. But when you play in (and against!) a good team, it makes you try harder. Works for sports teams, music bands, even programmers.

Dedicated servers tend to sort players by skill. People who can’t stand being beaten over and over will go to a different server. People who are annoyed by incompetence of their teammates, who often feel they have to do everything alone, will go for a more challenging environment.


(snugglezhenya) #22

I don’t mind the idea of a quick join button which just finds a server with good ping and puts you into it, but dedicated servers are definitely superior for any shooter.

Also, wrt the poll, if they were to use something like facebook, what about those of us without facebook?


(Falcon.PL) #23

Note: When I say “best” or “worse” i think about balance.

If we assume there is only one best combination of players for a match, so when you change the decision(so friends play together), you only can get worse, the problem seems trivial.

It feels really likely that we will not have many best combinations, and it is pretty expected we will have to fit many friendship-based requests. Finally - in order to have matchmaking good at something, we have to decide what it gonna be.


(Xyphen) #24

As a person who doesnt use Facebook and prefers being “loner” in games (just so there is no mistake i support team play i just dont communicate with peeps while i play" - i say “F*** matchmaking in general and give us dedicated servers” !


(snugglezhenya) #25

Natural Selection 2 is a good model.


(BR1GAND) #26

You missed the poll option… NONE OF THE ABOVE!


(acQu) #27

Did vote for “skill based”. The only reason i would want a matchmaking system in DB is to climb up some sort of ladder. I think with friends it is pointless, unless you make it like e.g. in SC2 where you can form a 3 team + 1 random guy and then climb up ladder up and down with that team.

I think a problem with this is the network model. You either have a bunch of dedicated servers readily deployable (who is going to pay, server owners ?, i think they want their server for themself most of the time) in maybe some sort of resource efficient cloud system (hehe this very well likely will lag, but theoretically this would be on-demand server deployment with least amount of cost when you have ded server model) or you will have something like peer-to-peer, like in SC2. The latter i don’t know much about, but if you have max 4v4 matches in matchmaking, that means 1v1, 2v2, 3v3, 4v4, then this would probably even be possible.


(xarQi) #28

just they wad dedicated servers were in ET etc