MasterScript process :)


(Roeltje) #21

that looks like a nice idea :wink: :slight_smile:


(Graham) #22

Have indexed lists of entities in a map so you can write script blocks for them. That would be cool. Similar to the targetname thing mentioned above.


(Graham) #23

How’s progress?


(Roeltje) #24

[b]Hey everyone, i bring the happy announcement that i am working on the program again!

The author info tool and game_manager tool are ready now.
Ill be working on the spline path tool.

I hope i can do something about the serious lag the program gives when the file is getting big.

I also hope i will be able to do some nice automatic tabbing :slight_smile:

More info/screenshots soon![/b]


(Flippy) #25

cool, thats great news!

i like scripting everything by hand but a little help (such as listing all commands possible such as “accum x set_to_dynamitecount” ) would be very cool

also being able to select targetnames and scriptnames from a list would help as i have the unhealthy habit of making typos in scriptnames such as replacing “locked” with “lock” and then wondering waht’s wrong :clap: