mapping questions


(Qualmi) #21

atm i work on ctf objectives. 2 questions:

  1. i must set a model for the ctf which looks good enough, but still wolfenstein style. the best would be the normal spawnflags, animated. but i cant find those models in pk3 :confused:

  2. i will have an objective counter of 10 flags each team. if one player of one team takes the flag i want that he is the only one carrying that flag until he drops or has delivered that flag. how to make this ?

thx for help


(S14Y3R) #22

10 each team? Should make the obj an MJ plant in full flower, grow the most to win, lols.

You can brew anything you want, just remember the people playing it, which you always do awesomely :slight_smile: :slight_smile: I’m to fried to point out to referals atm, refer to teh peeps advancing pro advice by way of search, they’ve all been through it all before… :slight_smile:

Do a Phat search on attachtotag, you can attach pretty much anything to a tag…

I once had a func_bobbing with a model2 key that would bob that model(a skeleton) in shallow water…

but anyway’s, anything is possible, remember to use the right key pointing to the right model.
:stroggtapir:


(Qualmi) #23

10 objectives will be riski, i know. but it will be a big ctf map, for 64 players.

growing objective stuff, hmhm…im not that drug-guy XD but i can think about that. maybe growing some serum for the metro_ghost muha. jeje, thats a good start. but for the beginning i want animated flags. cant find any :confused:

and yea. the search FU. ok. i have searched, but first, i am in my exams now. im too tired to search myself through 100 or 200 posts HAHAHA. i searched and found nothing really special. after about 50 posts or sth i at least found out what tags are, but ok. thats a beginning hmpf…

however. despite you trolled my thread i hope there might be someone who could help me a bit. as i said, i dont map fulltime atm. but what i try atm is to get my first alpha version of metro working. this will take some time and for the one or other help i would be really grateful.

and btw.: ctf maps are not really popular


(S14Y3R) #24

Sorry for being a fukking Troll, but I try to only answer to what I know of, or what I know can be searched… Only trying to give you a different point of view …

Well yea, anyone’s gotta read ALOT like anyone else, there’s no way around that, you can only ask so many noob questions before people tell you to ****-off and search. I didn’t say that, did I? There’s only so much you can search before you find some other guy asking the same question and getting results, eh? I myself am trying to get back into my mapping, so I apologize for seeming cynincal of you’re approach. (Search my name, i’ve asked alot of dumbass questions too, but i’ve tried to help people alot too)

Guys, wasn’t it Loffy’s ctf prefab that had all kinds of score-keeping?

Sorry for trying to help, fucker.


(aaa3) #25

lol, i feel something is starting here :stuck_out_tongue:


(S14Y3R) #26


I’m only gonna post that pick, because I got Wayy to Fried to be of any use, or want to be of any use… to amuse aaa3, and apologize to Qualmi…

Cya on the Flipside…


(Qualmi) #27

erm…mister fried chicken. thanks for this wonderful pic. i could stare months on it, but im not in a happy mood now :expressionless: i still have probs to set my flag to “invisible”. setting a targetname to it will cause problems. so i cant setstate my flag invisible. very sad. or i am doing sth wrong. whenever i set a targetname my entity will simply disappear. so jea…

what about someone writing a ctf_entity where i can set targetnames without problems :smiley:


([DMZ]StoneKiller) #28

I have just added 10 maps for a total of 16 but I have a problem with one it called AE Sniper Challenge which is a great map for ET but the clock is set at 999.99, like I said I like the map but I don’t think I need that length of time for sniper practice, so does anyone know which file controls that function I think 30-60 min is enough.


(IndyJones) #29

erm, timelimit ? or check the .script.


([DMZ]StoneKiller) #30

[QUOTE=IndyJones;192010]erm, timelimit ? or check the .script.[/QUOTE]kinda new at it do you know the name of the file I would need to change?


(IndyJones) #31

open that map pk3, go to maps/ folder, and find a .script file. edit it with notepad and change the following line wm_set_round_timelimit 600 to any time you want (in minutes). use modified .script on your server (so clients doesn’t have to download it)


([DMZ]StoneKiller) #32

Thanks times 999.99 minutes


(stealth6) #33

I was about to kill you, but then I noticed that the link to my ctf prefab died :eek:

so here it is again.

http://www.megaupload.com/?d=XA41JKWZ

2 flags - axis and allied 100 caps to win, or till timelimit info in readme, enjoy


(S14Y3R) #34

You need to alertentity your flag(s) at map start when setting a targetname in a cft_flag, i just re-tested this code from months ago(after finding in an old archive):


battery_2 // targetname/sctriptname battery_2
{

    spawn
    {
        wait 500
        alertentity battery_2
        wait 500
        setstate battery_2 invisible
        wait 500
        setstate battery_2 default
    }
        
	trigger stolen //from remote location
	{
		wm_announce "battery stolen"
	}

	trigger returned //to remote location
	{
		wm_announce "battery returned to start"
	}

	trigger captured //battery delivered to radar, so "power" up
	{
		setstate battery_trans_2 invisible
		setstate battery_solid_2 default
		trigger radar_dish_3 up //enable radar
	}
}

Even putting the altertentity commands in the bottom your game_manager does the trick, just try to add a wait 250-500 for your 10(20) flags to keep from trying to do everything at once. If its not working, up the wait time between commands.

That should do the trick for that flag prob, was Stealth’s prefab handy? (sry, haven’t checked it out, too busy)

-I think, the animated flags are in models/mapobjects/flag/(they are here)

If you want to understand .tags a little more, check out this tutorial I made a while back, its about mounting a gun to anything using tags, there’s alot of good info for a basic understanding of how they work:
Mount an MG to Anything (sample files too, that’s where I found the model path from that tute, knew I had used a flag somewhere, lol)

gl.


(Qualmi) #35

thank you stealth. one small note: your prefab freezes when you load it. you have to set mapcoords :tongue: me maps 2.55

for the solution: i found out how to set targetnames without that weird bug. my once approach with setstate failed, but with some expermenting today i got it to work. i am now able to let one team carry an max amount of 1 flag.

thanks

edit (after seeing slayers post): thanks, but now its too late (for the targetnamestuff := but i will check your tutorial. thx for that. one day too late lol


(S14Y3R) #36

Gl.
:stroggtapir:


(stealth6) #37

ye in the readme it says it’s kind of glitchy, I stopped mapping a while back, but then some guys wanted to make a ctf map, so i took some prefab files I used myself and threw them into a pk3 file.

So that explains the sloppyness


(Qualmi) #38

:slight_smile: again a post too quick :smiley: