Mapping Project: Warring Gods


(Tardis) #21

Not very happy at the moment as some how the usual mapping forums have got hold of old beta’s of the final verson that I have been testing and tweeking any how this is the Final Versoin will all the improvements that I think every one will be happy with. So if it is possable I would like the usual mapping forums to update there files to this one that I am releaseing.

Thanks for all the help :wink:

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Location: Libya / Egypt

Description : The Axis or the Allies are guarding a hoard of gold, Steal Seven crates of Gold from the Allies or the Axis

// Allied Objective Descriptions

“Primary Objective:****Secure Seven crates of Gold to the Axis Gold Store.”
“Primary Objective:**Stop the Axis from stealing the Gold from the Allied Mint.”
“Primary Objective:****Stop the Axis from Securing the Gold.”
“Primary Objective:****Steal Seven crates of Gold.”

“Secondary Objective:**Build Allies Ladder.”
“Secondary Objective:**Stop the Axis From Destroying The Ladder.”
“Secondary Objective:**Stop the Axis From Building The Ladder.”
“Secondary Objective:**Destroy Axis Ladder.”

// Axis Objective Descriptions

“Primary Objective:****Stop the Allies from Securing the Gold.”
“Primary Objective:****Steal Seven crates of Gold.”
“Primary Objective:****Secure Seven crates of Gold to the Allies Gold Store.”
“Primary Objective:**Stop the Allies from stealing the Gold from the Axis Mint.”

“Secondary Objective:**Stop the Allies From Building The Ladder.”
“Secondary Objective:**Destroy Allies Ladder.”
“Secondary Objective:**Build Axis Ladder.”
“Secondary Objective:**Stop the Allies From Destroying The Ladder.”

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Construction

base: From ctf_dkswarringgods :author = no author
A Star Wars JK II Jedi Outcast Map reworked and redesigned for ET.

editor: GTK Radiant 1.5
build time: about 16 weeks.

compile settings:
BSP: -meta -vis -light -fast -filter -samples 2 -bounce 8

Final compile time: 30 mins.

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CHANGES:

New :

Sky Box
Lifts Both Teams
Textures
Ladders (Water Area’s)
Constructible Ladders Both Teams
Water Fix
Egypt Lamp (Main Area)
Wodden Lamps
Limbo Cam’s
-Vis Fixes

CREDITS

  • Sky Box - New bespin_skybox See :bespin_skybox.shader
  • Objective Icon - FireFly
  • Egypt Lamp - Arcana (Robbie Powell)
  • Help - Mateos & Splashdamage Forum: Editing Wolf: ET

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Distribution / Permissions

This is a Final of this map and may not be modified in anyway as to appear as a
completed map by anyone else other than the author.

You May Not decompile the BSP as a base to build additional levels.
You May Use Any Items From This Map As Prefabs, Textures and/ or Models, as long as credit is given (Tardis)

This file may not be commercially exploited in any way.

Thanks Tardis

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The file this also includes some basic Omin-Bot 0.81 waypoints.
You can get the file from http://www.dbjonescomputers.co.uk/et/warringgods_final.rar


(Smurfer) #22

Great map!

I tried it with my old 5200FX and I had a steady 76 fps almost all the time.

Again, awesome map!


(Tardis) #23

There were some missing textures/shaders not showing (not black and yellow) - just no one can see them (flags) the fix can be downloaded at

http://www.dbjonescomputers.co.uk/et/warringgods_final_fix.pk3

I have also updated my PK3 at my website :wink: