Just read the news on wolfmap.de
And Crap! They really are closing the filefront xD
Anyone has good suggestion for new webpage like filefront was? Couse, I want to put my maps somewhere 
Btw , the attachement - if you copy the door from the map to your map, then check the scriptnames, targets, targetnames to be the same as in script, couse if you copy the door… the values like to change to name0 (to another number in end - name0 to name1 or name to name0 etc)…
Mapping Help
[QUOTE=Pande;188419]44100 hrz, 128kbps is preferable, mono.
To activate a sound by trigger, make a trigger brush and make it trigger_multiple and then make a target_speaker with a ‘noise’ key and a value of your sounds directory. Then link the trigger to the sound. Give the trigger a key/value of wait/<number> so as the sound doesn’t go on continually. (pause between sounds)
The alarm after a door can be done by triggering a target_speaker to the func_explosive or func_destructable or however you are blowing the door up. Make sure its got the ‘loop’ spawnflag set.[/QUOTE]
Btw, where should I put the sound file? Can i put it in selfmade folder like Etmain/<map>sound/<my sound>? Or is there a specific folder where to put them?
And how do I set the sounds directory…is it from C:/blablabla or just ETmain/bla or textures/bla i just don’t know 
And also, I did a file, but it doesnt play it in the “editspeakers” mode…I got the usual sound like sound/world/war.wav working…but selfmade sound doesn’t just play…
What shall I do?
Many Thanks!!!
Sounds goes to:
etmain/sound/yoursounds/yoursoundfile.wav
And then the path in pk3 is and the path to write to play it:
sound/yoursounds/yoursoundfile.wav
Thanks man!
Btw,
How can I make the door open and close when they reached their target:
Pushing target and the door opens, the door is half open and i push the trigger and the door closes again on half way to opening…
How can i make the door open till end and then when it reached the target stop and THEN you can pull the lever again to open it?
The script is like this one!
door_target
{
spawn
{
wait 200
}
trigger ok
{
trigger door open
}
}
door
{
spawn
{
wait 200
}
trigger open
{
faceangles 0 90 0 1000 wait
wait 1500
faceangles 0 0 0 1000 wait
}
}
frontdoor_trigger1
{
spawn
{
accum 5 set 1 // Initial state is down
wait 500 // Wait for everything to settle
trigger frontdoor_trigger1 main // Open front door of complex initially
}
trigger main
{
globalaccum 1 abort_if_not_equal 0
trigger frontdoor_trigger1 up
trigger frontdoor_trigger1 down
}
trigger up
{
accum 5 abort_if_not_equal 1 // Ready to run up routine == 1
resetscript // return to trigger that called it
trigger frontdoor_lever1 up
accum 5 set 0 // Setup accum for up routine
}
trigger down
{
accum 5 abort_if_not_equal 0 // Ready to run down routine == 0
resetscript // return to trigger that called it
trigger frontdoor_lever1 down
accum 5 set 1 // Setup accum for up routine
}
}
frontdoor_lever1
{
spawn
{
}
trigger down
{
gotomarker frontdoor_lever1_downpos 16
playsound sound/movers/switches/butn2.wav
trigger frontdoor_left open
trigger frontdoor_right open
}
trigger up
{
gotomarker frontdoor_lever1_uppos 16
playsound sound/movers/switches/switch.wav
trigger frontdoor_left close
trigger frontdoor_right close
}
}
frontdoor_left
{
spawn
{
}
trigger open
{
wait 500
playsound sound/movers/misc/big_gate1.wav volume 127
wait 350
enablespeaker frontdoor_sound
gotomarker frontdoor_left_pc2 15 wait
disablespeaker frontdoor_sound
playsound sound/movers/misc/big_gate3.wav volume 127
}
trigger close
{
wait 500
playsound sound/movers/misc/big_gate1.wav volume 127
wait 400
enablespeaker frontdoor_sound
gotomarker frontdoor_left_pc1 15 wait
disablespeaker frontdoor_sound
playsound sound/movers/misc/big_gate3.wav volume 127
}
}
frontdoor_right
{
spawn
{
}
trigger open
{
wait 500
playsound sound/movers/misc/big_gate1.wav volume 127
wait 350
enablespeaker frontdoor_sound
gotomarker frontdoor_right_pc2 15 wait
disablespeaker frontdoor_sound
playsound sound/movers/misc/big_gate3.wav volume 127
}
trigger close
{
wait 500
playsound sound/movers/misc/big_gate1.wav volume 127
wait 400
enablespeaker frontdoor_sound
gotomarker frontdoor_right_pc1 15 wait
disablespeaker frontdoor_sound
playsound sound/movers/misc/big_gate3.wav volume 127
}
}
Btw the sounds…THEY ****ING WORK!!! YEAH!!! Sorry, i just failed much and now they work xD
YEAH! Thanks man! I really appreciate it!
I have to be honest. I have no idea what you want. For what I see you have 3 doors… 1 rotating and 2 doors that “slides” (left and right). And those 2 are different case for us. Could you explain again what do you want to have for each.
Btw did you write the script yourself? I noticed a couple things that looks silly, but I’m not sure what you intented, as I don’t know what you want. I only spent a minute looking on it tho.
NO, not totally myself…
Anyway - the lever is a…swich…which goes up and down 
I have two doors - one is called frontdoor_right i think and other is frontdoor_left -
You can tell me also whats looking odd in my script 
And what i wanted to ask was = How can I make the door go OPEN and CLOS till end
I’ll explain: The door what i have now, is working and the lever is doing fine too BUT, I kinda used that script for an elevator (it works) but thing is - if i press the trigger (ingame) then the elevator starts going down, but as soon as i press the trigger again it starts going up again NOATHER WHERE THE ELEVATOR IS PLACED - is it between the TARGETS by targets i mean path nr 2 and path nr 1 (i have 2 paths)…Thing is, I want to make the trigger…well…untriggable UNTILL the elevator (or door) has reached the path 2 and THEN you can pull the trigger again for the elevator go up again! I don’t want the elevator go up again when its somewhere in the middle…(couse that way, you’ll never reach the other floor!
Hope you got it this time 
Thanks!
You can just simply setstate the func_inv_user. Setstate it default when you can activate it, setstate invisible, when the door is moving. That would be the simplest approach.
Uhm, what xD
Can you tell how to place it in script? 
Btw,
I want to learn a bit more about scripting…I didn’t find any tutoials about that…can you ppl advise where to look about it or where to fin dit?
First, just to be safe. Put this in spawn event so it will never ever break:
setstate targetname_of_func_invisible_user default
When the button gets pressed, immidiately execute this:
setstate targetname_of_func_invisible_user invisible
And when the moving is done, and you want to be able to press the button again (in this case to the end of one of the gates):
setstate targetname_of_func_invisible_user default
lol, at first i though it wont work…like every first time for me…usually things dont work xD
But it did
So man, I can’t thank you enough! 
Btw, the lightning (subject was brought up earlier in this topic :P): I did some crap that takes away those totally black spots in map!
And gives a really good SMOOTH lightning overall map
(taken from oasis offical
)
Keys and Values:
_mingridlight 64
_minlight 20
_minvertexlight 20
And, if anyone has a really good tutorial about scripting and such, then please reply here 
(Just want to learn scripting more
)
Thanks! 
[QUOTE=thunderpwn;188388]if you wanna make sound of your own, they’re best in wav format …download this:
it’s free and you can export wav file of almost everything :D[/QUOTE]
Am I missing something here ?
They are telling me I have to pay $39 for a years use or $59 for unlimited use.
Doesn’t seem very free !
I think the link goes:
http://sourceforge.net/project/downloading.php?group_id=6235&filename=audacity-win-1.2.6.exe
The download shoud pop up…if you haveblocker then look up for the yellow stripe…
Audacity is there…and its free 
There is also a text on the red thingy upon… there says…if you have problems with download…cliick there as <direct link> text 
Or use a DIRECT download link below
:
http://kent.dl.sourceforge.net/sourceforge/audacity/audacity-win-1.2.6.exe - has to be the right one…
I think I downloaded it from there…works fine :D:D
If anyone has some good tutorials for scripting then pls reply!!!
Also I need a new good site becouse Filefront is down
Any good suggestions?
Filefront is up and check out http://games.chruker.dk/enemy_territory/scripting_reference.php
Oh really? Filefront is on…
Couse it had to go down forever thats what I’ve heard, but…since it on again, then…Great!
I love filefront 
Also thanks for the scripting site 
Hello again,
I wanted to add a Gold Box in my map but I couldn’t find a model for it, couse it wasnt there 
I also looked in internet but it didn’t help much…
Maybe you ppl know where to download models?
Many thanks!
PS: Sorry for the doublepost 
Lol, I know that its supposed to be there…but its not 
So thats why I asked a download page or something 
Thanks anyway…aprecciate it! 