Map Release: Teuthonia_final


(Teuthis) #41

Well, I think I emphasized Early on that I’m Not 100% happy with some light entities. However, i was Sitting on this Baby 1 Year and always had some corners where I was Not happy with. In fact at some Point the Bridge Went into an old arabic City but then I realized that more than 40,000 Brushes might Not be good :wink: Long Story Short, i Wanted to get rid of the Map because i was Kinda Fed up and Wanted to move on with another project. The Map is Not Perfect but I’m getting better :wink:
Next One will be at daylight so very Few lights.

BTW, many light entities in the Map Are connected to an info_notnull

Lightning is an Art and I’m clearly a daysky mapper :wink:


(Dragonji) #42

The map is great. I put it on my server and it seems players really like it. This is an unusual achievement as they usually play Supply, Braundorf, Goldrush, Oasis, Frostbite and Delivery 24/7. I only raised g_moverscale to 1.4 as truck’s path seems to be a little bit too long. Played with full server of 32 people and there was no single lag. FPS stable as well.

Great job Teuthis.


(Teuthis) #43

[QUOTE=Dragonji;510918]The map is great. I put it on my server and it seems players really like it. This is an unusual achievement as they usually play Supply, Braundorf, Goldrush, Oasis, Frostbite and Delivery 24/7. I only raised g_moverscale to 1.4 as truck’s path seems to be a little bit too long. Played with full server of 32 people and there was no single lag. FPS stable as well.

Great job Teuthis.[/QUOTE]

Thanks you. Appreciate your Feedback. Real Credit Goes to the Folks who made goldrush. The Map is very similar so I Kind of adopted the gameplay and just Build the Map around the Key candies that Makes the Map nice.


(Kynval) #44

but is nice. :stuck_out_tongue: a lot of new maps are sux, but here… is ok :slight_smile:
there is a little hard to stolen a car, and it is why I made a CP spawn 4 allies. :slight_smile:
if u want my map.script and u can fix it [if CP is made first then Tank stolen, then “Tank Depot” goes as automatic spawn… i want to fix it but i’m still learning with scripts/lua :stuck_out_tongue: ]


(Mateos) #45

“Fix”… It just needs teamplay.


(Teuthis) #46

Problem with the CP spawn is that you always can select to spawn there. This will Result in That Nobody will ever spawn at the tank Depot Once the tank is at the Bank. This ultimately will give the Allies too much of an advantage.

Just my 5 Cents …


(Mateos) #47

You probably missed these two posts about this:
http://forums.warchest.com/showthread.php/41474-Map-Release-Teuthonia_final?p=510810&viewfull=1#post510810

Accum registers are there for conditionals…


(Kynval) #48

but i don’t know exactly how it works :stuck_out_tongue:


(Mateos) #49

That’s why I’ve provided you a link which explains it…


(spidysense) #50

Played this map on one of the servers and loved it. Keep up the good work.


(Teuthis) #51

Thanks. I have a feeling my next project is Going to get Even better

http://www.thewolfteam.org/index.php/topic,35.0.html