[QUOTE=WuTangH;483436]No need to pack “original” textures.
Only those which are new, or from downloaded maps.[/QUOTE]
and the shaders?
[QUOTE=WuTangH;483436]No need to pack “original” textures.
Only those which are new, or from downloaded maps.[/QUOTE]
and the shaders?
At best you create a file which only contains your shaders.
Having a Namespace for it.
Reason for this is, ET does load all pk3’s in alphabetical order into memory. You can imagine it does unzip all of them into same folder; as such files with same name will overwrite each other. Once that is done, ET will start loading the Shaders - (lol still don’t know in what order this works - if its alphabetical or reverse alphabetical), so you can imagine once the shaders had been unzipped some might have overwritten others… But now it looks inside the *shader files itself, and has also to decide which ones to keep if they got the same name.
So a good namespace would be your own name in this case.
Or the map name for something new:)
If you want to modify a core shader, I would suggest to do something like textures/mapname_or_yournametoreuse/original_name, for testing I have some mateos shaders (there’s no mateos folder yet, I don’t use custom materials ^^’).
well, think I got it… seems like pk3’s working in my gaming directory
now only for some small adjustment around the chopper…
will pm you @Mateos with map file for waypointing before release…
One thing… is it somewhat possible to search after a texture in map? I got one that shouldn’t be there…not a big deal but I just dont understand where it is 
I usually open the map file in notepad, use normal search function, see the entity and brush number, then find it in radiant. 
Or then use find / replace texture in radiant and replace it with caulk. I have not got the find texture function work in radiant. 
[QUOTE=-SSF-Sage;483453]I usually open the map file in notepad, use normal search function, see the entity and brush number, then find it in radiant. 
Or then use find / replace texture in radiant and replace it with caulk. I have not got the find texture function work in radiant. :([/QUOTE]
of course, good Idea thanx again Sage

Have a last issue on this map ( I think
)
how to make comandmap markers to actually show up on comandmap?
tried to make on over the mia’s but it doesnt seem that it will show up.
its targeting the mias cages trigger_objective_info… so why dont it show? does it need to be scripted?
[QUOTE=thunder_13th;483519]Have a last issue on this map ( I think
)
how to make comandmap markers to actually show up on comandmap?
tried to make on over the mia’s but it doesnt seem that it will show up.
its targeting the mias cages trigger_objective_info… so why dont it show? does it need to be scripted?[/QUOTE]
You probably get finish soon:) wahoo 
IIRC: you must use setstate on comandmap markers
(setstate invisible)
but I’m not sure…
I don’t have any access to Radiant, but I suggest your to take a look in Radar source, it uses “custom” icons (I mean not the ones you automatically get when you tick a box in the entity explorer, like a dynamite or the spawn flags), like the gates.
Yo, in goldrush the gold for example, has the commandmap marker. Search it’s targetname/scriptname in script and should work 
thx I checked the radar as Mateos said, and goldrush… I’ve set it up somewhat similar… the thing is you have to be ingame as player to make them show…well… guess thats it anyhow…
Mateos you are getting a pm today with instructions for waypoints as good as I can give you… for the rest… use your imagination

ok now, released the map and will also release the source at http://www.thewolfteam.org/news.php
the source in hope that somebody actually make that chopper shootable and yea…
[QUOTE=thunder_13th;483676]ok now, released the map and will also release the source at http://www.thewolfteam.org/news.php
the source in hope that somebody actually make that chopper shootable and yea…[/QUOTE]
Oh you released the source finally
So hm, will have a look at this next days. I can’t promise anything though ^^ EDIT download doesn’t work 
wierd, it does for me… but this is only the pk3
I will upload the source today, but you need to login to get it 