excuse me, I don’t want to be confusing…
I think this way:
You want a helicopter
axis can destroy the helicopter
if the helicopter is destroyed it’ll crash into the ground
or?
if you want an explosion in the helicopter:
1 just add a func_explosive in the map
2 script it so it is on the same place as the “huey”
2# the huey has a targetname
2#2 the targetname can be used instead of followpath
2#3 use this command: setposition <targetname> to get the func_explosive to the same place as the huey
2#4 you can then trigg the explosion how i dont really remember but it should work with: “trigger func_explosive_scriptname death”
2#5 you can use a setspeed <x> <y> <z> for making the helicopter fall
x = xscale
y = yscale
z = height
so for falling: setspeed 0 0 -40
3 I’ve not look this up but I’ll do that later today…
probably someone really good at scripting can help here?