excuse me, I don’t want to be confusing…
I think this way:
You want a helicopter
axis can destroy the helicopter
if the helicopter is destroyed it’ll crash into the ground
or?
if you want an explosion in the helicopter:
1 just add a func_explosive in the map
2 script it so it is on the same place as the “huey”
2# the huey has a targetname
2#2 the targetname can be used instead of followpath
2#3 use this command: setposition <targetname> to get the func_explosive to the same place as the huey
2#4 you can then trigg the explosion how i dont really remember but it should work with: “trigger func_explosive_scriptname death”
2#5 you can use a setspeed <x> <y> <z> for making the helicopter fall
x = xscale
y = yscale
z = height
so for falling: setspeed 0 0 -40
3 I’ve not look this up but I’ll do that later today…
probably someone really good at scripting can help here?
Please explain the “movie” to us thunder. When the huey is down health, what happens to it, does it go back to starting position? And is this really good? I like the idea of oveove: if it is down health, it will “move down”, but maybe you can make it so it lands there, so it can be repaired again. This can actually be done with accums, and alot of path work in Radiant 






