[QUOTE=ailmanki;481371]afaik its
trigger game_manager checkgame
Or replace game_manager by the name of the entitiy having the trigger you want to call.[/QUOTE]
thx works now
the script looks like this now:
mias
{
spawn
{
wait 2000
accum 1 set 0
}
trigger stolen
{
wm_announce "^1 Mia released and carried away!"
}
trigger dropped
{
wm_announce "^1Mia dropped!"
}
trigger returned
{
wm_announce "^1Mia returned to cage by VC!"
}
trigger captured
{
wm_announce "Mia soldier is SAFE!"
accum 1 inc 1
trigger mias checkgame
}
trigger checkgame
{
accum 1 abort_if_not_equal 3
wm_setwinner 1
wait 1500
wm_endround
}
}
and now I wonder… when one of the models is captured it return to the cage so you can rescue the same one 3 times instead of all 3… how do I fix so they disapear one by one?