Maybe you could put it so that the truck needs to go trough the tunnel. (Eg the tunnel may be an alternative, underground entrance to the camp)
Axis have partially blown the tunnel so there are piles of rubble everywhere. Allies need to clean this up before the truck can move on.
At the same time, some other tunnels can be dug out, but just simply bu ‘using’ the wall for long enough. Those shouldn’t be able to collapse. (Allso, play a shovel sound when using the wall)
MAP Idea
there wont be any combat there
Sure there will, the allies would have an alternate route in above ground to the camp. And those allies that are not engies need to protect the engineers from axis runing in the tunnel behind them like you say.
i think you haev realy picked a bad map for your idea. POW camp tunnels are small and made for one man to tighlty get though as digging big tunnels would take longer and have more problems. also tunnels are supost to be secret and seems unlikly that ppl would break into a pow camp then tunnel out
your ideas and senario dont realy fit too well imo
if you want close quaters combat in tunnels and stuff then perhaps base a map on a cave walk or something. having been on one i though it would make for interesting playing. but also note that caves are notoriously boring to make and VERY time consuming. so gl with finding sum1 to make a map with a lota tunnels
your ideas and senario dont realy fit too well imo
How do you figure? Haveing the allies dig tunnels to extract POWs is a FACT from WWII. Numerous MOVIES have been made about the subject too. Maybe you need to re-read my idea. After the original post of the idea, people brainstormed and threw in other ideas. Im surprised someone from VENOM would make such a comment.
I think the concept is fine, but there are some mechanics you have to work out (see my post above) to make the dynamic both true to your vision but fun to play.
Im making a new map…similar in style to this one http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=11997&highlight=caves which i lost when my computer crashed. There will be plenty of tunnel fighting here.
Im making a new map…
Cool, let me know when you get it working and we can put in on our server
Thanks for all the input gents
How do you figure? Haveing the allies dig tunnels to extract POWs is a FACT from WWII. Numerous MOVIES have been made about the subject too. Maybe you need to re-read my idea. After the original post of the idea, people brainstormed and threw in other ideas. Im surprised someone from VENOM would make such a comment.
it is the fact that during a battle with the enamies the allies still think it better to tunnel out than just fight there way out after they are alread in combat with the axis
that caves are notoriously boring to make and VERY time consuming
True as long as you compare a proper cave to your average simple room. But when you do a proper room with good interior, it takes as much time as a decent cave with realistic looking walls and ceiling imo. The difference lies in the visual quality of the room, and I m not talking about putting some prefabs in. When you do caves with low visual quality though players indeed might get claustrophobia and nobody wants to spend much time on the map.
For a reverence: see 2nd and 5th pic of this thread for a glimpse on proper cave walls and ceiling, and check 4th and last pic for proper interior of a room.
Took some more pics of the cave of my map TheRiver II Redux cuz there s no pic of it in the thread i mentioned above.
As you can see, the rock is not made in the rough edgy style you get in fueldump, which is why it takes some hours to get a cave like this working.
Size of the cave is about 600x1200 units in Radiant. Its good for some close combat, but you don’t want to get stuck in that area for several minutes, cuz that s going to be spammy and boring.
So I d say, yea caves are good for some action, but only for like 20-30% of a map, not more. First you need visual variation, and then if you really go for cave-fighting only, you need a fantastic layout of objectives to keep the gameflow going.



I often thought about a map where the attack “dig” a hole/tunnel rather than build somethin. Very possible (i think) and would make a nice change. :]
Would also be good for the defenders to blow say a rock up to fill the hole again. No good for competition stuff, but potentially great fun for a big pub server!