Map designs. Please o please could a dev explain the reasoning


(Ashog) #161

chris not lazy
chris make maps, kill chickens and eat bean all the time


(Kurushi) #162

[QUOTE=V1cK_dB;370078]Dude…I hear you. Some gamers go a little too far bringing the game down through their opinion. But this game did not fail because of them. This game has failed because of the devs decisions on things from the shooting, movement mechanics to the online structure of the game. No lobbies, comp mode being broken for like 2 months, etc. There are many more gamers that bring down other shooters but they sell well because people like them. Brink just wasn’t good at launch. It still needs work.

What makes it frustrating to gamers like myself who have played previous SD games is that we realize SD made those games and how fun they were. They already had the formula. Fast movement, accurate shooting, low damage, etc. They decided to go in a different direction. WHY? Now they are trying to backtrack. They should have done that from day 1. I still like Brink and I still play it but I will not just accept whatever is put out there. That is not how I live my life.[/QUOTE]

I’m not talking things that need fixing, and I already think Brink has those things we loved from the previous titles. I call it concentrated, others well, they think it’s dumbed


(.Chris.) #163

Yeah, my feelings exactly, I enjoy brink to a limited extent but I can’t play the game for more than a few rounds before I get frustrated by several problems, map design, UI, DOF, sounds dampening, buff lottery and such.

A common counter around these boards is to adapt which is a lame response in my opinion, it tends to be the only response left once all other arguments have been exhausted and dis-proven.

You can adapt to some of those problems mentioned but that doesn’t make the game any better now does it? You’re still playing an inferior product in comparison that what we’ve had the pleasure of playing in the past.

Then you have other elements you can’t adapt to, DOF been one, I get a headache after playing a couple of maps thanks in part to this. The sound dampening I think must also contribute to me headaches, them two combined provide a nauseating experience that isn’t going away.


(wolfnemesis75) #164

[QUOTE=.Chris.;370251]Yeah, my feelings exactly, I enjoy brink to a limited extent but I can’t play the game for more than a few rounds before I get frustrated by several problems, map design, UI, DOF, sounds dampening, buff lottery and such.

A common counter around these boards is to adapt which is a lame response in my opinion, it tends to be the only response left once all other arguments have been exhausted and dis-proven.

You can adapt to some of those problems mentioned but that doesn’t make the game any better now does it? You’re still playing an inferior product in comparison that what we’ve had the pleasure of playing in the past.

Then you have other elements you can’t adapt to, DOF been one, I get a headache after playing a couple of maps thanks in part to this. The sound dampening I think must also contribute to me headaches, them two combined provide a nauseating experience that isn’t going away.[/QUOTE]
Honestly, Brink is a pretty damn good game despite some faults. Some are so used to a different style, that’s where the reluctance to adapt and frustration lies. One of those things that tends to happen when you’ve mastered another game to the degree you knew the ins and outs of every map, game mechanic, etc. Where-as Brink is gonna be wholly designed from the perspective of appealing to new players. And tries to carve out its own niche separate from past games. And has different style that forces one to relearn a new game.

You are like the old generation B-ball player that went on to retirement, and is looking down on the new programs and how they run the game with a sour expression. That’s not how it was done in my day! ET is like the old guard. And Brink is like the changing of the guard here.

A step backward for you is 20 steps forward for Brink fans. Adapt to the new era and new style. Or else harken back to the maps and style of yesteryear. But that means playing a very old game. You know what I mean? Brink is seriously building momentum now, especially on Xbox. Every game is full now. If you want to load up a match and get four or more friends in, you have to select specific map like Terminal, rank, and mode and even then there’s a good chance there won’t be room. Stopwatch mode has started to become our go-to mode to get an 8-man party going!

Now if we could only get some of these migrating COD players to watch the videos in the dossier or at the very least read the 6 rules of Brink on the back of the manual…

Don’t sweat it.

To quote Bob Dylan: For the times, they are a changing! :slight_smile:


(DarkangelUK) #165

Nah, it’s just not as good as the older games :slight_smile:


(Nexolate) #166

Sorry mate but I 100% disagree with those points. The only reason most of the people here are complaining is that, like most modern games, Brink is lacking a bit in depth. Thankfully it’s not as bad as other franchises (which is why I’m still here) but it’s still noticable.

I mean the maps could have been larger, the game could have had vehicles, buffs could have been dropped items, the gunplay could have been tighter, the maps could have had more SMART usage, etc. There are hundreds of things Brink could have been, though thankfully the base package is still very enjoyable.

It’s why I keep saying I’d buy Brink 2. Imagine Brink but with some of those things, some of the little features like demo recording and UI customisation and more. That’d be a pretty kickass game right? Right.

Regards,
Nexo


(Kurushi) #167

la la la, it’s all a matter of a opinion. Once Brink is tuned I’m not too interested in going back.


(wolfnemesis75) #168

[QUOTE=Nexolate;370281]Sorry mate but I 100% disagree with those points. The only reason most of the people here are complaining is that, like most modern games, Brink is lacking a bit in depth. Thankfully it’s not as bad as other franchises (which is why I’m still here) but it’s still noticable.

I mean the maps could have been larger, the game could have had vehicles, buffs could have been dropped items, the gunplay could have been tighter, the maps could have had more SMART usage, etc. There are hundreds of things Brink could have been, though thankfully the base package is still very enjoyable.

It’s why I keep saying I’d buy Brink 2. Imagine Brink but with some of those things, some of the little features like demo recording and UI customisation and more. That’d be a pretty kickass game right? Right.

Regards,
Nexo[/QUOTE]
You always must be leary of the Ben Brothers: Should’ve Been Could’ve Been Would’ve Been. The point is: It never was trying to be a game with vehicles, bunny hopping, <insert past game here> Obviously. Spiritual Successor does not mean carbon copy of past game with different name. A Re-skin of ET:QW is not what Brink is at all. Nor should it be.

:slight_smile:


(.Chris.) #169

[QUOTE=wolfnemesis75;370283]You always must be leary of the Ben Brothers: Should’ve Been Could’ve Been Would’ve Been. The point is: It never was trying to be a game with vehicles, bunny hopping, <insert past game here> Obviously. Spiritual Successor does not mean carbon copy of past game with different name. A Re-skin of ET:QW is not what Brink is at all. Nor should it be.

:)[/QUOTE]

I like how you didn’t even read his post.


(wolfnemesis75) #170

Bad assumption since I did read his entire post. But like Dark, that’s what you put, a one sentence response in order to try to write-off a legitimate argument. Cuz the times they are a changing…! :slight_smile:


(DarkangelUK) #171

What he meant was, he likes how you didn’t get it even after reading it… how’s Stevie Wonder getting on these days, do you go to outings together?


(Kurushi) #172

Wow this is fun isn’t it.

We get it you’re frustrated with Brink or whatever else. We either stick around and support the game or go put some energy into something constructive


(DarkangelUK) #173

[QUOTE=Kurushi;370308]Wow this is fun isn’t it.

We get it you’re frustrated with Brink or whatever else. We either stick around and support the game or go put some energy into something constructive[/QUOTE]

It takes no energy at all to reply, not sure what you’re doing if it does for you. I’ve supported the game quite a bit, I travelled to Eurogamer Expo and wrote an indepth preview of my experience which was shared here and on other gaming websites, given feedback, created scripts, shared fast routes on maps, created wallpapers, convinced people to buy it, had very constructive discussions on IRC with players and devs… he’ll deny it, but I convinced badman to throw a bone on here and let everyone know the DLC was still in production and not to worry, which was met with very positive replies in the thread. Do I need put a big giant smile on my face and start saying everything is perfect to be classed as supporting the game?


(.Chris.) #174

OK then, at what point in his post did he say he expected a carbon copy of an existing game?

He never asked for vehicles, he never asked for bunny hopping, nothing like that. He asked for features like demo recording and UI customisation.

I thought all of that would have been implied by that one sentence I made, guess not.

Wait a minute, did you even read my post?


(Kurushi) #175

You have right to be frustrated and no one ever pointed any fingers at you or others.

Constructive isn’t constructive any more. What’s to blame? No point us using our energy


(Nexolate) #176

How do you know that none of those things weren’t even thought about during development? How do you know that they never had new ideas during development that just got left on the cutting room floor due to restrictions in time, money, etc.?

Nor does having similar elements automatically make it a carbon copy. Vehicles are a very broad subject, they could have done anything with them, not just things that they’d done before.

My point is that, like many games, Brink clearly intended to be bigger.

The core game is fun but there could have been so much more that there just wasn’t enough resources for during development. That’s why many people are annoyed, they were expecting more from Brink.

Regards,
Nexo


(dazman76) #177

I imagine by the time the text reached the business area, it had been weirdly translated to mean something entirely different. That’s the feeling I usually get, unless certain people are playing some odd game of “quote a post but answer something completely different and unconnected”, which seems to happen quite a bit around here. It’s all very confusing sometimes - it could be a ploy to avoid further responses on the same topic, or just to send some of us insane to stop us posting.


(wolfnemesis75) #178

…Or it could even be some inter-dimensional secret plan to upset the delicate balance of proper design of a by-gone age now astray in a further unraveling of the cosmic thread. :confused:

Or it may just not be your cup of tea. :slight_smile:


(DarkangelUK) #179

Have you noticed he latches on to one thing someone says and won’t let go? Todays term is ‘by-gone age’ which I believe Kurushi mentioned once in passing, cos apparently 1 game doing things different means the past has been left behind and is gone forever… regardless of how well or poorly received it was. At least he let go of ‘forward spawn’ and ‘CQC’.


(Kurushi) #180

You’ve lost me now. I don’t think anyone cares dude :confused: