The spawns for offense is never “close” on any map when compared to the defense spawning right on top of them.
If a team gets wiped out, they still would get at least 1 chance to try to disarm. You don’t deserve 6 chances to disarm a bomb. The game and maps shouldn’t be designed with more than 1 or 2 defuses per plant in mind. If team A wipes team B, they deserve the ability to hold the room and make it hard for team B to disarm the plant.
The way it was for forever was if team A wipes team B, they have to set up and get buffed really quickly as team B will storm in and either take over the objective or get wiped. If they get wiped, they get yet another chance to complete it. If they wipe again, they’ll probably get one more chance to disarm. That isn’t how this style of game should be played. The game should punish you for sucking and not getting the defuse the first time.
This kind of irked me. It’s as if you think you have to look at all of this stuff equally when you don’t. If you’re putting gameplay on the backburner, you are doing it wrong. Plain and simple.
There’s a reason why the most played maps in competitions aren’t always the stock maps; developers spend too much time making them pretty for the screenshots, yet when you play them they suck.
Of all developers, I would figure SD would get this. You have the guy who made de_dust, the most played FPS map ever. It gets ported to every game with pretty much the same textures (in other words: they aren’t 2011 AAA quality), yet they always get played. Isn’t that crazy? A map that isn’t insanely beautiful is loved because it’s pretty balanced. Same thing with Fishbus and cp_freight. The map doesn’t have the gimmick and aesthetics like koth_nucleus and its huge glowing thing, yet it’s balanced and pretty well liked by the community. It’s basic TF2. There are no fancy textures, no fancy models, and the only gimmick it has are the basic TF2 trains that are found in stock maps.
What made it so much different for BRINK that one can’t have a “pretty” map with “great” gameplay, but instead has to have a “beautiful” map with “okay” gameplay?


CQC