@XSheepieX said:
Well… getting back to Phantom. I will put my suggestion on what i think would improve him and why.Firstly, Phantom’s main ability is the ability to strike at opponents from unexpected angles and flank. The EMP compliments this in that it means that when he does strike, he often doesn’t need to worry about deployables. Phantom can help his team by using his EMP and has a slight edge on enemies in that he can get the first shot.
The one big issues I have is that many times I find myself in a situation where I would like to assist my team by softening up enemies that I can see moving into position as often I’m in a good position to. But at the same time, I know it isn’t worth wasting my cloak for it. This to me feels like a major flaw for Phantom and a huge gap in his potential usefulness.
Phantom is close to being good I think, but the main issue as I see it is that the only thing for Phantom to do while cloaked is try to be in the best position for when he uncloaks. And honestly, though it is nice that Phantom can get the first shot it doesn’t always mean that much against a good player with an assault rifle or burst rifle. Sure, if you can aim you’ll get the kill, but people don’t stay still and if you don’t get the kill straight away, you are suddenly very vulnerable and likely to die. This is why i think Phantom plays better as a harasser.
“a slight edge on enemies in that he can get the first shot.”
…
" Sure, if you can aim you’ll get the kill…"
I take it you are a phantom main? When phantom opens on people he has them almost dead to rights. His SMGs (Crotzni, Kek) do AR level DPS at close range and kill a 120 HP merc in half a second of headshots.
The ambush gunfight advantage is way more than 1 bullet. Say we’re generous and the AR wielding victim has the extraordinarily fast reaction-aim time of .4 seconds. So he can react and accurately aim at the ambushing phantom in .4 seconds. .2 seconds for pure reaction and .2 seconds after to aim at phantom, plus or minus lag.
.4 seconds of Crotzni is over 50 dmg with pure bodyshots. If you were able to lineup on the head you can easily do 80 damage or more before the enemy can realistically start to fight back.
So with bad aim the phantom does about 40 damage in his opener. With good aim he does around 60+. And again, phantoms guns are as strong as ARs at close range. Whenever the phantom does more than 20(!) damage in the ‘opener’ the gunfight is phantom favored.
The phantom ambush is about as strong as it can be without being a virtual autokill in skilled hands. This is a seperate discussion from how hard it is to get that ambush (phantom being pretty visible to experienced players). When phantom gets the cold jump on you its almost over. That’s powerful. And absolutely should not be further buffed.
You’re right that phantom isn’t good at harassing people from range because he needs to spend time cloaked to get in a good ambush position. You’re wrong to say the ambush isn’t strong. Some phantoms can aim, consistently. It’s hard to pull off a true ambush, but if you do its quite good.
If you don’t believe me I play as Not All Uruk-hai. We can test.
The problem with phantom isn’t in his killing power. He’s already dangerous. It’s that getting 1 "free"ish kill after 10 seconds of manuevering isn’t enough to justify a merc that gives little else to his team except an awkward Aura counter. His cooldown and positioning dependence cap his killing contribution level at somewhere around firesupport tier, but he doesn’t give ammo or kill objectives.
I don’t know what to do to fix that. His cloak is already overloaded and confusing as it is, and adding a new ability doesn’t make much sense either.
One thing that could be useful in reducing his downtime would be an augment that increases his cloak recharge. A gen 3 card with that + tough for health regen could be good. Or maybe buff his nonsprint stealth invisibility just a touch. He’s not THAT far away from decent. An increase to his EMP range might also help his general usefulness while reducing the degree to which he gives away his position. Maybe. Phantom is a hard problem to solve.