Yea I have to also agree with Rex.
I said this earlier
[QUOTE=Ads913;413207]
For some reason I have to keep on saying to myself this is not a Quake Wars game. This game is something completely new.
I am going to be selfish, I have a big negative and it’s a concept issue. The blueprint of this game appears to be much a kin to Brink and TF2. From the Small maps, 8 vs 8 players and tracking a small armour car. No vehicles, no long scalable areas.
I will think that’s going to be a major problem for the casual public community player once they realise there not getting a Quake gumbo Deal. I know a lot of guys didn’t play Brink for the same reasons. So I am hoping they hang around and give it a chance…[/QUOTE]
There is nothing of a Quake Wars nature in this game.I would love a comment from the programming crew if there is any reason why that is.I would expect to make big maps with vechicles etc would be a drain on design/budget and hence why we get this micro style game.
I would like to see a volcano\Salvage style map as a addition to show some homage to QW maybe that would be a nice tip of the hat to the community.I cannot see it as the current maps are not in the same world or theme.

