If i am perfectly honest: i never liked the campaign system of W:ET, because it was a system of temporary inequalness with no end. As i played back then i was either for getting these levels, improve the character finally, so that i can play on an equal level with the same chances as my opponents or just play from the start from the campaign and have that leveling system accentuate skilllevels even further by making the better become better anyway (felt like constantly thrown into a mousewheel with all others, too stressy after some time). That was kinda what the W:ET leveling system was all about in vanilla ET.
As i joined a server back then i just wanted to frag and do a bit of objective. For that i found the leveling system quite annoying. So i was for two approaches: either give me the chance of xpsave, so that i can get this done quick, so that i am on the same level as my opponents after some unstretchy short time and then have to go this leveling process never again, or have no xpsave and try not find it annoying. What i also found interesting was the leveling system of kernwaffe.de, they basically have xpsave forever but with an endless road to max skill levels. Was kinda stupid, but you had to do it if you wanted to stay. Can’t really say if that encouraged me to come back, but it was interesting nevertheless, maybe because it was not mainstream if done in such an extreme way and somehow was a rare experience compared to all other servers.
Nevertheless, the W:ET leveling system was actually trash from an addicting point of view, because to me it was just something to get over with or to keep up. Today the situation is a bit different. You can give people all kinds of rewards. The trick is to give it to them only once, then never again. Otherwise it becomes stupid (guess this also depends, usable items which have to be earned and used once are something different, but skins earned repeatedly over and over again is just lol, W:ET had character abilities implemented within the lvl system, so that was your reward there, and with a campaign level system you had to earn it over and over again … ). Just my real opinion. I think some think i am in favour of such a leveling system because i propogate pub that much, but it all depends on how it is done. Gotta still check out the new SC2 system. There i think you can unlock all cool character skins or portraits by leveling up. Kind absurd that you get XP just for building a drone, but mkay … the problem is: SC2 is already commercial, so they can sustain such a system by offering skins and portraits via XP leveling, but is that an option for DB ? Really hard to say.
